Cool! -- Martin Contel Square Enix (Visual Works)
On Wed, Apr 2, 2014 at 6:14 PM, Jordi Bares <[email protected]> wrote: > Latest news, now hosted by Side Effects after my dropbox account was > blocked by excessive traffic!!! > > X-DDD > > > http://www.sidefx.com/index.php?option=com_content&task=view&id=2711&Itemid=166 > > Jordi Bares > [email protected] > > On 28 Mar 2014, at 18:19, Jordi Bares <[email protected]> wrote: > > You may want to keep checking my dropbox folder or the SI users forum... > things are moving fast. > > > http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31012&start=175 > > Jordi Bares > [email protected] > > On 27 Mar 2014, at 16:24, Meng-Yang Lu <[email protected]> wrote: > > I didn't like the expressions at first either. But you kinda lean on them > after awhile. Say you had a particle emission that you wanted to turn on > at frame 35. Most other packages you'd key a 0 at frame 34, move a frame, > then key it on at frame 35. You can absolutely do it this way in Houdini. > OR you can just type $FF > 34 in the activation field. > > You can make your own randomize nodes using VOPSOPs and yes, save them for > later. And you can build the parameters and promote them, meaning you can > make them more accessible at the top level to tweak and adjust without > having to always dive down into the lower level nodes themselves. So say > you built a noise and want to pass it off to another artist, you can only > promote say the Amplitude field and let them play with that, but not > promote the frequency field because they have no business touching that. > > In the past few days, I've learned you can pretty much control everything > from within Houdini and quickly build an interface to do so. It's not > called an operating system for 3D for nothing. Truly powerful stuff. > > -Lu > > > > > On Thu, Mar 27, 2014 at 8:54 AM, Cristobal Infante <[email protected]>wrote: > >> I could be wrong but those expressions are part of the "houdini" way, so >> instead of adding a "randomize value" you insert a rnd() function in the >> box. >> >> this is probably a bit more complex for our ICY eyes, but faster then >> plugin nodes all the time. >> >> >> On 27 March 2014 15:44, Perry Harovas <[email protected]> wrote: >> >>> Yeah, and from what I understand, you don't really need to do the >>> expressions, you could still connect everything in a nodal way, >>> he just seems to be comfortable with some of the quick shortcuts using >>> those short expressions. >>> >>> >>> >>> >>> On Thu, Mar 27, 2014 at 11:24 AM, Andi Farhall <[email protected]>wrote: >>> >>>> Apart from all the "dollar blah blah" abstract typing stuff which is >>>> off putting at first it does seem to provide a way of doing stuff that has >>>> an Ice approach. Probably the most interesting Houdini sequence i've seen >>>> from an ICE users point of view. >>>> >>>> cheers, >>>> >>>> A> >>>> >>>> >>>> ........................................................................... >>>> http://www.hackneyeffects.com/ >>>> https://vimeo.com/user4174293 >>>> http://www.linkedin.com/pub/andi-farhall/b/496/b21 >>>> >>>> >>>> http://www.flickr.com/photos/lord_hackney/ >>>> http://spylon.tumblr.com/ >>>> >>>> This email and any attachments to it may be confidential and are >>>> intended solely for the use of the individual to whom it is addressed. Any >>>> views or opinions expressed are solely those of the author and do not >>>> necessarily represent those of Hackney Effects Ltd. >>>> >>>> If you are not the intended recipient of this email, you must neither >>>> take any action based upon its contents, nor copy or show it to anyone. >>>> >>>> Please contact the sender if you believe you have received this email >>>> in error. >>>> ------------------------------------------------------------ >>>> >>>> >>>> ------------------------------ >>>> Date: Thu, 27 Mar 2014 10:39:01 -0400 >>>> >>>> Subject: Re: SI and Houdini >>>> From: [email protected] >>>> To: [email protected] >>>> >>>> >>>> I just watched this tutorial and it REALLY made me feel like this was >>>> ICE on steroids (as someone put it yesterday). >>>> Some of the things you could easily do, I can't imagine doing in ICE at >>>> all, the way it was done. Switching context (as we would in ICE), >>>> is called Promoting an Attribute. It works really well, and allows for >>>> some fantastic effects. ICE's Switch Context is usually much harder to use >>>> (in my experience) and doesn't work the way this does. >>>> >>>> I urge all of you to watch this as see how ICE-like this is: >>>> >>>> https://vimeo.com/groups/25609/videos/56419948 >>>> >>>> Perry >>>> >>>> >>>> >>>> >>>> On Mon, Mar 24, 2014 at 9:24 PM, Martin Contel >>>> <[email protected]>wrote: >>>> >>>> LOL!!! I love it: >>>> >>>> *halfdan wrote:* Fixed in tomorrow's build. >>>> >>>> tomorrow, like the day after today? >>>> >>>> >>>> then... >>>> >>>> *Quote:* tomorrow, like the day after today? >>>> >>>> Thats how we roll here in Houdini land ........ >>>> >>>> >>>> >>>> >>>> -- >>>> Martin Contel >>>> Square Enix (Visual Works) >>>> >>>> >>>> On Tue, Mar 25, 2014 at 4:41 AM, Jordi Bares <[email protected]>wrote: >>>> >>>> My pleasure, I am bit by bit chipping away and will certainly finish it. >>>> >>>> And what you highlighted is very true, support and bug fixing is >>>> spectacular. I can't jump on a job now without knowing these guys have my >>>> back and if that means it is a bi more expensive so be it. Ultimately it's >>>> the client that pays right? >>>> >>>> Jb >>>> >>>> Sent from my iPhone >>>> >>>> On 24 Mar 2014, at 16:54, Cristobal Infante <[email protected]> wrote: >>>> >>>> Thanks for all the guides Jordi, going thorugh them now! >>>> >>>> The sidefx softimage forum is going quite strong, and I am VERY >>>> impreseed with the way they respond to their users. >>>> >>>> Check out how fast this bug was fixed: >>>> >>>> >>>> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31181 >>>> >>>> >>>> >>>> >>>> >>>> >>>> On 20 March 2014 11:19, Jordi Bares <[email protected]> wrote: >>>> >>>> Shading comparision mia material vs mantrasurface >>>> >>>> >>>> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=144207#144207 >>>> >>>> I am sure you guys are going to like this one. >>>> >>>> >>>> Jordi Bares >>>> [email protected] >>>> >>>> On 7 Mar 2014, at 16:59, Jordi Bares <[email protected]> wrote: >>>> >>>> For those that are looking at Houdini for rigging and animation... some >>>> tiny examples >>>> >>>> http://www.youtube.com/watch?v=sOTBdRdClFE >>>> >>>> http://www.youtube.com/watch?v=I-cKnahxkUo >>>> >>>> https://www.youtube.com/watch?v=uCjsaut_XKk >>>> >>>> http://www.youtube.com/watch?v=Eo6Lue1TMZU >>>> >>>> https://www.youtube.com/watch?v=X9gHw3jsGMI >>>> >>>> https://www.youtube.com/watch?v=RR1gt9BkIw4 >>>> >>>> https://www.youtube.com/watch?v=J_YVx69zub0 >>>> >>>> >>>> Sure, the animation toolset is not great yet but the rigging toolset is >>>> very very very powerful (imho much >>>> >>>> >>>> Jordi Bares >>>> [email protected] >>>> >>>> On 7 Mar 2014, at 16:34, Jordi Bares <[email protected]> wrote: >>>> >>>> I have prepared already 2 big ones, will finish them tomorrow and post... >>>> stay put. >>>> >>>> Jordi Bares >>>> [email protected] >>>> >>>> On 7 Mar 2014, at 16:16, Arvid Björn <[email protected]> wrote: >>>> >>>> Fantastic work Jordi, this is exactly the perspective we need! >>>> >>>> >>>> On Fri, Mar 7, 2014 at 4:47 PM, Gustavo Eggert Boehs < >>>> [email protected]> wrote: >>>> >>>> Thanks for your generosity Mr. Bares. Great homework for the weekend! >>>> >>>> Gustavo E Boehs >>>> Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | >>>> http://www.gustavoeb.com.br/ >>>> >>>> >>>> 2014-03-07 7:30 GMT-03:00 MauricioPC (gonebadfx) <[email protected]>: >>>> >>>> You até fast. Will take a look. Thanls for the efforts. >>>> ------------------------------ >>>> From: Jordi Bares <[email protected]> >>>> Sent: 07/03/2014 06:57 >>>> >>>> To: [email protected] >>>> Subject: Re: SI and Houdini >>>> >>>> The wheels are moving... if you go to the forum >>>> >>>> >>>> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31012&start=25 >>>> >>>> you will have access to my dropbox PDFs so you can download them.. >>>> >>>> More to come. >>>> >>>> Jordi Bares >>>> [email protected] >>>> >>>> On 6 Mar 2014, at 23:40, Javier El Elástico <[email protected]> >>>> wrote: >>>> >>>> That it is very interesting. Jordi, where you will putting this basic >>>> guides? In the Houdini Forums? >>>> >>>> El 06/03/2014 20:22, olivier jeannel escribió: >>>> >>>> Please, drop a line here when you have something ready. >>>> >>>> Le 06/03/2014 11:52, Morten Bartholdy a écrit : >>>> >>>> Wow, that is very geerous of you Jordi - much appreciated. >>>> >>>> >>>> Morten >>>> >>>> >>>> >>>> >>>> Den 6. marts 2014 kl. 10:18 skrev Jordi Bares >>>> <[email protected]><[email protected]>: >>>> >>>> >>>> for those who have not read what is going on in the Houdini forums, I >>>> will be putting together some basic guides to transition to Houdini easily >>>> and maintain your workflows under the new philosophy, from partitions, to >>>> overrides, to... >>>> >>>> I may need help so guys so don't hesitate to pop and drop a line, >>>> specially if you have already done the transition. >>>> >>>> see you very soon! >>>> >>>> Jordi Bares >>>> [email protected] >>>> >>>> On 6 Mar 2014, at 02:33, Francisco Criado < [email protected] > >>>> wrote: >>>> >>>> Already signed in, and must say it feels very comfortable how sidefx is >>>> receiving ex-si users! >>>> Thanks a lot! >>>> F. >>>> >>>> >>>> On Wednesday, March 5, 2014, Halfdan Ingvarsson < [email protected] > >>>> wrote: >>>> >>>> I was young and I needed the money! >>>> >>>> And the beer. >>>> >>>> Mmm... beer. >>>> >>>> - 1/2 >>>> >>>> On 14-03-05 06:55 PM, Raffaele Fragapane wrote: >>>> >>>> On account of having furthered something like Mental Ray in the past, >>>> even if with the best intentions, I reckon all beer debt is forfeit. He's >>>> lucky he's getting away lightly with just a beer forfeiting. >>>> At least he seems to be working on something that's not qualified as a >>>> crime against humanity these days. >>>> >>>> >>>> On Thu, Mar 6, 2014 at 10:50 AM, Meng-Yang Lu < [email protected] > wrote: >>>> >>>> >>>> So what's the deal? Do we still owe him beers or are we absolved? :P >>>> >>>> Good to see you Halfy! >>>> >>>> -Lu >>>> >>>> >>>> On Wed, Mar 5, 2014 at 2:07 PM, Halfdan Ingvarsson < >>>> [email protected] > wrote: >>>> >>>> Hello there >>>> >>>> It's been a while. >>>> >>>> I thought I'd post here and let you know, since there's been a lot of >>>> interest in Houdini, that we've created a dedicated forum for SI users on >>>> the SideFX site. ( http://goo.gl/cixz4s ). Feel free to swing by and >>>> ask any questions you'd like about Houdini and SideFX. I know this is a >>>> pretty tough time for everyone, but I just wanted to let you know that >>>> you're all welcome in our community. >>>> >>>> Hope to see you there! >>>> >>>> All the best, >>>> >>>> - 1/2 >>>> >>>> >>>> >>>> >>>> -- >>>> Our users will know fear and cower before our software! Ship it! Ship >>>> it and let them flee like the dogs they are! >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> -- >>>> >>>> >>>> >>>> >>>> >>>> Perry Harovas >>>> Animation and Visual Effects >>>> >>>> http://www.TheAfterImage.com <http://www.theafterimage.com/> >>>> >>>> -25 Years Experience >>>> -Member of the Visual Effects Society (VES) >>>> >>> >>> >>> >>> -- >>> >>> >>> >>> >>> >>> Perry Harovas >>> Animation and Visual Effects >>> >>> http://www.TheAfterImage.com <http://www.theafterimage.com/> >>> >>> -25 Years Experience >>> -Member of the Visual Effects Society (VES) >>> >> >> > > >

