Good on them.

I know I downloaded the iterations a few times ;)
________________________________
From: Jordi Bares [[email protected]]
Sent: 02 April 2014 11:14 AM
To: [email protected]
Subject: Re: SI and Houdini

Latest news, now hosted by Side Effects after my dropbox account was blocked by 
excessive traffic!!!

X-DDD

http://www.sidefx.com/index.php?option=com_content&task=view&id=2711&Itemid=166

Jordi Bares
[email protected]

On 28 Mar 2014, at 18:19, Jordi Bares <[email protected]> wrote:

You may want to keep checking my dropbox folder or the SI users forum… things 
are moving fast.

http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31012&start=175

Jordi Bares
[email protected]<mailto:[email protected]>

On 27 Mar 2014, at 16:24, Meng-Yang Lu 
<[email protected]<mailto:[email protected]>> wrote:

I didn't like the expressions at first either.  But you kinda lean on them 
after awhile.  Say you had a particle emission that you wanted to turn on at 
frame 35.  Most other packages you'd key a 0 at frame 34, move a frame, then 
key it on at frame 35.  You can absolutely do it this way in Houdini.  OR you 
can just type $FF > 34 in the activation field.

You can make your own randomize nodes using VOPSOPs and yes, save them for 
later.  And you can build the parameters and promote them, meaning you can make 
them more accessible at the top level to tweak and adjust without having to 
always dive down into the lower level nodes themselves.  So say you built a 
noise and want to pass it off to another artist, you can only promote say the 
Amplitude field and let them play with that, but not promote the frequency 
field because they have no business touching that.

In the past few days, I've learned you can pretty much control everything from 
within Houdini and quickly build an interface to do so.  It's not called an 
operating system for 3D for nothing.  Truly powerful stuff.

-Lu




On Thu, Mar 27, 2014 at 8:54 AM, Cristobal Infante 
<[email protected]<mailto:[email protected]>> wrote:
I could be wrong but those expressions are part of the "houdini" way, so 
instead of adding a "randomize value" you insert a rnd() function in the box.

this is probably a bit more complex for our ICY eyes, but faster then plugin 
nodes all the time.


On 27 March 2014 15:44, Perry Harovas 
<[email protected]<mailto:[email protected]>> wrote:
Yeah, and from what I understand, you don't really need to do the expressions, 
you could still connect everything in a nodal way,
he just seems to be comfortable with some of the quick shortcuts using those 
short expressions.




On Thu, Mar 27, 2014 at 11:24 AM, Andi Farhall 
<[email protected]<mailto:[email protected]>> wrote:
Apart from all the "dollar blah blah" abstract typing stuff  which is off 
putting at first it does seem to provide a way of doing stuff that has an Ice 
approach. Probably the most interesting Houdini sequence i've seen from an ICE 
users point of view.

cheers,

A>

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________________________________
Date: Thu, 27 Mar 2014 10:39:01 -0400

Subject: Re: SI and Houdini
From: [email protected]<mailto:[email protected]>
To: [email protected]<mailto:[email protected]>


I just watched this tutorial and it REALLY made me feel like this was ICE on 
steroids (as someone put it yesterday).
Some of the things you could easily do, I can't imagine doing in ICE at all, 
the way it was done. Switching context (as we would in ICE),
is called Promoting an Attribute. It works really well, and allows for some 
fantastic effects. ICE's Switch Context is usually much harder to use
(in my experience) and doesn't work the way this does.

I urge all of you to watch this as see how ICE-like this is:

https://vimeo.com/groups/25609/videos/56419948

Perry




On Mon, Mar 24, 2014 at 9:24 PM, Martin Contel 
<[email protected]<mailto:[email protected]>> wrote:
LOL!!! I love it:

halfdan wrote:
Fixed in tomorrow's build.


tomorrow, like the day after today?


then...

Quote:
tomorrow, like the day after today?


Thats how we roll here in Houdini land ........




--
Martin Contel
Square Enix (Visual Works)


On Tue, Mar 25, 2014 at 4:41 AM, Jordi Bares 
<[email protected]<mailto:[email protected]>> wrote:
My pleasure, I am bit by bit chipping away and will certainly finish it.

And what you highlighted is very true, support and bug fixing is spectacular. I 
can't jump on a job now without knowing these guys have my back and if that 
means it is a bi more expensive so be it. Ultimately it's the client that pays 
right?

Jb

Sent from my iPhone

On 24 Mar 2014, at 16:54, Cristobal Infante 
<[email protected]<mailto:[email protected]>> wrote:

Thanks for all the guides Jordi, going thorugh them now!

The sidefx softimage forum is going quite strong, and I am VERY impreseed with 
the way they respond to their users.

Check out how fast this bug was fixed:

http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31181






On 20 March 2014 11:19, Jordi Bares 
<[email protected]<mailto:[email protected]>> wrote:
Shading comparision mia material vs mantrasurface

http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=144207#144207

I am sure you guys are going to like this one.


Jordi Bares
[email protected]<mailto:[email protected]>

On 7 Mar 2014, at 16:59, Jordi Bares 
<[email protected]<mailto:[email protected]>> wrote:

For those that are looking at Houdini for rigging and animation… some tiny 
examples

http://www.youtube.com/watch?v=sOTBdRdClFE

http://www.youtube.com/watch?v=I-cKnahxkUo

https://www.youtube.com/watch?v=uCjsaut_XKk

http://www.youtube.com/watch?v=Eo6Lue1TMZU

https://www.youtube.com/watch?v=X9gHw3jsGMI

https://www.youtube.com/watch?v=RR1gt9BkIw4

https://www.youtube.com/watch?v=J_YVx69zub0


Sure, the animation toolset is not great yet but the rigging toolset is very 
very very powerful (imho much


Jordi Bares
[email protected]<mailto:[email protected]>

On 7 Mar 2014, at 16:34, Jordi Bares 
<[email protected]<mailto:[email protected]>> wrote:

I have prepared already 2 big ones, will finish them tomorrow and post… stay 
put.

Jordi Bares
[email protected]<mailto:[email protected]>

On 7 Mar 2014, at 16:16, Arvid Björn 
<[email protected]<mailto:[email protected]>> wrote:

Fantastic work Jordi, this is exactly the perspective we need!


On Fri, Mar 7, 2014 at 4:47 PM, Gustavo Eggert Boehs 
<[email protected]<mailto:[email protected]>> wrote:
Thanks for your generosity Mr. Bares. Great homework for the weekend!

Gustavo E Boehs
Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | 
http://www.gustavoeb.com.br/


2014-03-07 7:30 GMT-03:00 MauricioPC (gonebadfx) 
<[email protected]<mailto:[email protected]>>:
You até fast. Will take a look. Thanls for the efforts.
________________________________
From: Jordi Bares<mailto:[email protected]>
Sent: 07/03/2014 06:57

To: [email protected]<mailto:[email protected]>
Subject: Re: SI and Houdini

The wheels are moving… if you go to the forum

http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31012&start=25

you will have access to my dropbox PDFs so you can download them..

More to come.

Jordi Bares
[email protected]<mailto:[email protected]>

On 6 Mar 2014, at 23:40, Javier El Elástico 
<[email protected]<mailto:[email protected]>> wrote:

That it is very interesting. Jordi, where you will putting this basic guides? 
In the Houdini Forums?

El 06/03/2014 20:22, olivier jeannel escribió:
Please, drop a line here when you have something ready.

Le 06/03/2014 11:52, Morten Bartholdy a écrit :
Wow, that is very geerous of you Jordi - much appreciated.



Morten



Den 6. marts 2014 kl. 10:18 skrev Jordi Bares 
<[email protected]><mailto:[email protected]>:

for those who have not read what is going on in the Houdini forums, I will be 
putting together some basic guides to transition to Houdini easily and maintain 
your workflows under the new philosophy, from partitions, to overrides, to…

I may need help so guys so don't hesitate to pop and drop a line, specially if 
you have already done the transition.

see you very soon!

Jordi Bares
[email protected]<mailto:[email protected]>

On 6 Mar 2014, at 02:33, Francisco Criado < 
[email protected]<mailto:[email protected]> > wrote:

Already signed in, and must say it feels very comfortable how sidefx is 
receiving ex-si users!
Thanks a lot!
F.


On Wednesday, March 5, 2014, Halfdan Ingvarsson < 
[email protected]<mailto:[email protected]> > wrote:
I was young and I needed the money!

And the beer.

Mmm... beer.

 - ½

On 14-03-05 06:55 PM, Raffaele Fragapane wrote:
On account of having furthered something like Mental Ray in the past, even if 
with the best intentions, I reckon all beer debt is forfeit. He's lucky he's 
getting away lightly with just a beer forfeiting.
At least he seems to be working on something that's not qualified as a crime 
against humanity these days.


On Thu, Mar 6, 2014 at 10:50 AM, Meng-Yang Lu < [email protected] > wrote:
So what's the deal?  Do we still owe him beers or are we absolved?  :P

Good to see you Halfy!

-Lu


On Wed, Mar 5, 2014 at 2:07 PM, Halfdan Ingvarsson < [email protected] > wrote:
Hello there

It's been a while.

I thought I'd post here and let you know, since there's been a lot of interest 
in Houdini, that we've created a dedicated forum for SI users on the SideFX 
site. ( http://goo.gl/cixz4s ). Feel free to swing by and ask any questions 
you'd like about Houdini and SideFX. I know this is a pretty tough time for 
everyone, but I just wanted to let you know that you're all welcome in our 
community.

Hope to see you there!

All the best,

- ½



--
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!















--





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com<http://www.theafterimage.com/>

-25 Years Experience
-Member of the Visual Effects Society (VES)



--





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com<http://www.theafterimage.com/>

-25 Years Experience
-Member of the Visual Effects Society (VES)





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