Hey Dan, There is no animation on the instances themselves...however I do have a ton of randomize values on speed, size, roll, spin. When you mean by offset instances do you mean animation on the source geo. If so there's none.
Thanks for the feedback Eric...unfortunately this one project is a free be and buying anything for this one shot is probably out of the question...great idea though and I will keep it in mind for future particle work. On Wed, Apr 16, 2014 at 11:55 AM, Eric Mootz <[email protected]> wrote: > You can also use emTopolizer2's feature to convert your point cloud into > meshes (e.g. Wavefront .obj or RealFlow .bin). Importing those meshes into > max should then be easy. > >

