The script is dead slow....which I'm sure is due to the shear amount of
particles I have.

Grahams probably looks like the best option but I'm not all that ICE savy.
How do I save a custom attribute from the instance shape node? I tried a
setData node with no success...


On Wed, Apr 16, 2014 at 3:56 PM, Chris Johnson <[email protected]> wrote:

> Dan,
>
> Nope just using Instance Shape node....no other offsets.
>
>
> On Wed, Apr 16, 2014 at 1:37 PM, Chris Johnson <[email protected]> wrote:
>
>> thanks guys...I'll try these shortly and let you know.
>>
>>
>> On Wed, Apr 16, 2014 at 1:02 PM, Alexandr Akbarov <[email protected]>wrote:
>>
>>> As a option, if nothing else helps, you can try to plot instances to
>>> geometry, and then use fbx. Script is far from perfect but it helped me
>>> couple of times. https://vimeo.com/88067419
>>>
>>>
>>> 2014-04-16 19:49 GMT+03:00 Dan Yargici <[email protected]>:
>>>
>>> What I mean is, are you using ShapeInstanceTime to offset the animated
>>>> geometry of the instance sources.
>>>>
>>>> You'll still need a means of caching out this geo though.  As long as
>>>> the topology doesn't change (i.e. if you're not deleting pointcloud points
>>>> over the sequence) then I think the smoothest ride would be to try and use
>>>> the fbx pc2 baking.  I know Flame reads this fine, I'd imagine MAX can.  If
>>>> it does, you'll need alembic.
>>>>
>>>> I'd try Grahame's compounds first.
>>>>
>>>> http://www.si-community.com/community/viewtopic.php?f=19&t=3588
>>>>
>>>>
>>>> DAN
>>>>
>>>>
>>>>
>>>>
>>>> On Wed, Apr 16, 2014 at 5:29 PM, Chris Johnson <[email protected]>wrote:
>>>>
>>>>> Hey Dan,
>>>>>
>>>>> There is no animation on the instances themselves...however I do have
>>>>> a ton of randomize values on speed, size, roll, spin. When you mean by
>>>>> offset instances do you mean animation on the source geo. If so there's
>>>>> none.
>>>>>
>>>>> Thanks for the feedback Eric...unfortunately this one project is a
>>>>> free be and buying anything for this one shot is probably out of the
>>>>> question...great idea though and I will keep it in mind for future 
>>>>> particle
>>>>> work.
>>>>>
>>>>>
>>>>> On Wed, Apr 16, 2014 at 11:55 AM, Eric Mootz <[email protected]>wrote:
>>>>>
>>>>>> You can also use emTopolizer2's feature to convert your point cloud
>>>>>> into meshes (e.g. Wavefront .obj or RealFlow .bin). Importing those 
>>>>>> meshes
>>>>>> into max should then be easy.
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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