The script is dead slow....which I'm sure is due to the shear amount of particles I have.
Grahams probably looks like the best option but I'm not all that ICE savy. How do I save a custom attribute from the instance shape node? I tried a setData node with no success... On Wed, Apr 16, 2014 at 3:56 PM, Chris Johnson <[email protected]> wrote: > Dan, > > Nope just using Instance Shape node....no other offsets. > > > On Wed, Apr 16, 2014 at 1:37 PM, Chris Johnson <[email protected]> wrote: > >> thanks guys...I'll try these shortly and let you know. >> >> >> On Wed, Apr 16, 2014 at 1:02 PM, Alexandr Akbarov <[email protected]>wrote: >> >>> As a option, if nothing else helps, you can try to plot instances to >>> geometry, and then use fbx. Script is far from perfect but it helped me >>> couple of times. https://vimeo.com/88067419 >>> >>> >>> 2014-04-16 19:49 GMT+03:00 Dan Yargici <[email protected]>: >>> >>> What I mean is, are you using ShapeInstanceTime to offset the animated >>>> geometry of the instance sources. >>>> >>>> You'll still need a means of caching out this geo though. As long as >>>> the topology doesn't change (i.e. if you're not deleting pointcloud points >>>> over the sequence) then I think the smoothest ride would be to try and use >>>> the fbx pc2 baking. I know Flame reads this fine, I'd imagine MAX can. If >>>> it does, you'll need alembic. >>>> >>>> I'd try Grahame's compounds first. >>>> >>>> http://www.si-community.com/community/viewtopic.php?f=19&t=3588 >>>> >>>> >>>> DAN >>>> >>>> >>>> >>>> >>>> On Wed, Apr 16, 2014 at 5:29 PM, Chris Johnson <[email protected]>wrote: >>>> >>>>> Hey Dan, >>>>> >>>>> There is no animation on the instances themselves...however I do have >>>>> a ton of randomize values on speed, size, roll, spin. When you mean by >>>>> offset instances do you mean animation on the source geo. If so there's >>>>> none. >>>>> >>>>> Thanks for the feedback Eric...unfortunately this one project is a >>>>> free be and buying anything for this one shot is probably out of the >>>>> question...great idea though and I will keep it in mind for future >>>>> particle >>>>> work. >>>>> >>>>> >>>>> On Wed, Apr 16, 2014 at 11:55 AM, Eric Mootz <[email protected]>wrote: >>>>> >>>>>> You can also use emTopolizer2's feature to convert your point cloud >>>>>> into meshes (e.g. Wavefront .obj or RealFlow .bin). Importing those >>>>>> meshes >>>>>> into max should then be easy. >>>>>> >>>>>> >>>>> >>>> >>> >> >

