Wow...thanks Grahame. Greatly appreciated!
On Apr 16, 2014 5:30 PM, "Grahame Fuller" <[email protected]>
wrote:

> My compound will probably be slow too because of the number of geo queries
> it performs.
>
> Are you using a group for the instance masters? If not i.e. if you are
> just using one master then you can try Guillaume's compound (there's a link
> at the top of that page).
>
> Otherwise if you are using a group then you must be using something to
> decide which master to use for each instance, i.e., there should be
> something plugged into the Index port of the Shape Instance node. Just take
> whatever's plugged there and also plug it into a Set Data to set
> self.Shape_ID.
>
> I put a scene (v2013) here:
> https://dl.dropboxusercontent.com/u/7703976/Instances%20to%20Mesh%20v2.zip
>
>
> gray
>
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Chris Johnson
> Sent: Wednesday, April 16, 2014 5:04 PM
> To: [email protected]
> Subject: Re: instance shape from ICE to MAX?
>
> The script is dead slow....which I'm sure is due to the shear amount of
> particles I have.
>
> Grahams probably looks like the best option but I'm not all that ICE savy.
> How do I save a custom attribute from the instance shape node? I tried a
> setData node with no success...
>
> On Wed, Apr 16, 2014 at 3:56 PM, Chris Johnson <[email protected]<mailto:
> [email protected]>> wrote:
> Dan,
>
> Nope just using Instance Shape node....no other offsets.
>
> On Wed, Apr 16, 2014 at 1:37 PM, Chris Johnson <[email protected]<mailto:
> [email protected]>> wrote:
> thanks guys...I'll try these shortly and let you know.
>
> On Wed, Apr 16, 2014 at 1:02 PM, Alexandr Akbarov <[email protected]
> <mailto:[email protected]>> wrote:
> As a option, if nothing else helps, you can try to plot instances to
> geometry, and then use fbx. Script is far from perfect but it helped me
> couple of times. https://vimeo.com/88067419
>
> 2014-04-16 19:49 GMT+03:00 Dan Yargici <[email protected]<mailto:
> [email protected]>>:
>
> What I mean is, are you using ShapeInstanceTime to offset the animated
> geometry of the instance sources.
>
> You'll still need a means of caching out this geo though.  As long as the
> topology doesn't change (i.e. if you're not deleting pointcloud points over
> the sequence) then I think the smoothest ride would be to try and use the
> fbx pc2 baking.  I know Flame reads this fine, I'd imagine MAX can.  If it
> does, you'll need alembic.
>
> I'd try Grahame's compounds first.
>
> http://www.si-community.com/community/viewtopic.php?f=19&t=3588
>
>
> DAN
>
>
>
> On Wed, Apr 16, 2014 at 5:29 PM, Chris Johnson <[email protected]<mailto:
> [email protected]>> wrote:
> Hey Dan,
>
> There is no animation on the instances themselves...however I do have a
> ton of randomize values on speed, size, roll, spin. When you mean by offset
> instances do you mean animation on the source geo. If so there's none.
>
> Thanks for the feedback Eric...unfortunately this one project is a free be
> and buying anything for this one shot is probably out of the
> question...great idea though and I will keep it in mind for future particle
> work.
>
> On Wed, Apr 16, 2014 at 11:55 AM, Eric Mootz <[email protected]<mailto:
> [email protected]>> wrote:
> You can also use emTopolizer2's feature to convert your point cloud into
> meshes (e.g. Wavefront .obj or RealFlow .bin). Importing those meshes into
> max should then be easy.
>
>
>
>
>
>
>

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