Wow...thanks Grahame. Greatly appreciated! On Apr 16, 2014 5:30 PM, "Grahame Fuller" <[email protected]> wrote:
> My compound will probably be slow too because of the number of geo queries > it performs. > > Are you using a group for the instance masters? If not i.e. if you are > just using one master then you can try Guillaume's compound (there's a link > at the top of that page). > > Otherwise if you are using a group then you must be using something to > decide which master to use for each instance, i.e., there should be > something plugged into the Index port of the Shape Instance node. Just take > whatever's plugged there and also plug it into a Set Data to set > self.Shape_ID. > > I put a scene (v2013) here: > https://dl.dropboxusercontent.com/u/7703976/Instances%20to%20Mesh%20v2.zip > > > gray > > From: [email protected] [mailto: > [email protected]] On Behalf Of Chris Johnson > Sent: Wednesday, April 16, 2014 5:04 PM > To: [email protected] > Subject: Re: instance shape from ICE to MAX? > > The script is dead slow....which I'm sure is due to the shear amount of > particles I have. > > Grahams probably looks like the best option but I'm not all that ICE savy. > How do I save a custom attribute from the instance shape node? I tried a > setData node with no success... > > On Wed, Apr 16, 2014 at 3:56 PM, Chris Johnson <[email protected]<mailto: > [email protected]>> wrote: > Dan, > > Nope just using Instance Shape node....no other offsets. > > On Wed, Apr 16, 2014 at 1:37 PM, Chris Johnson <[email protected]<mailto: > [email protected]>> wrote: > thanks guys...I'll try these shortly and let you know. > > On Wed, Apr 16, 2014 at 1:02 PM, Alexandr Akbarov <[email protected] > <mailto:[email protected]>> wrote: > As a option, if nothing else helps, you can try to plot instances to > geometry, and then use fbx. Script is far from perfect but it helped me > couple of times. https://vimeo.com/88067419 > > 2014-04-16 19:49 GMT+03:00 Dan Yargici <[email protected]<mailto: > [email protected]>>: > > What I mean is, are you using ShapeInstanceTime to offset the animated > geometry of the instance sources. > > You'll still need a means of caching out this geo though. As long as the > topology doesn't change (i.e. if you're not deleting pointcloud points over > the sequence) then I think the smoothest ride would be to try and use the > fbx pc2 baking. I know Flame reads this fine, I'd imagine MAX can. If it > does, you'll need alembic. > > I'd try Grahame's compounds first. > > http://www.si-community.com/community/viewtopic.php?f=19&t=3588 > > > DAN > > > > On Wed, Apr 16, 2014 at 5:29 PM, Chris Johnson <[email protected]<mailto: > [email protected]>> wrote: > Hey Dan, > > There is no animation on the instances themselves...however I do have a > ton of randomize values on speed, size, roll, spin. When you mean by offset > instances do you mean animation on the source geo. If so there's none. > > Thanks for the feedback Eric...unfortunately this one project is a free be > and buying anything for this one shot is probably out of the > question...great idea though and I will keep it in mind for future particle > work. > > On Wed, Apr 16, 2014 at 11:55 AM, Eric Mootz <[email protected]<mailto: > [email protected]>> wrote: > You can also use emTopolizer2's feature to convert your point cloud into > meshes (e.g. Wavefront .obj or RealFlow .bin). Importing those meshes into > max should then be easy. > > > > > > >

