You might find this useful.

http://www.andynicholas.com/?p=362


On Thu, Apr 17, 2014 at 6:39 PM, Chris Johnson <[email protected]> wrote:

> I'm animating/simulating an explosion. The art director wants the initial
> explosion of elements to happen at real time then 3-4 frames after the
> explosion everything go slow motion. I've tested baking out the cache and
> re-timing the caches in the Animation mixer with pretty good success. Is
> there a better way or maybe some kind of remap node you can put as an
> executable at the end of a sim? Or do people tend to over sim/render these
> things really long and then time ramp them in comp?
>



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