You might find this useful. http://www.andynicholas.com/?p=362
On Thu, Apr 17, 2014 at 6:39 PM, Chris Johnson <[email protected]> wrote: > I'm animating/simulating an explosion. The art director wants the initial > explosion of elements to happen at real time then 3-4 frames after the > explosion everything go slow motion. I've tested baking out the cache and > re-timing the caches in the Animation mixer with pretty good success. Is > there a better way or maybe some kind of remap node you can put as an > executable at the end of a sim? Or do people tend to over sim/render these > things really long and then time ramp them in comp? > -- Oscar González Diez oscargonzalez.tv wall.oscargonzalez.tv vimeo.com/oscargonzalez

