It depends on the render time....
I prefer rendering at slowest speed, and time ramp the comp.
Better motion resolution and more options, in case the
art director wants to change the timing.

But art directors never change their mind, do they? ;)


On Thu, Apr 17, 2014 at 1:39 PM, Chris Johnson <[email protected]> wrote:

> I'm animating/simulating an explosion. The art director wants the initial
> explosion of elements to happen at real time then 3-4 frames after the
> explosion everything go slow motion. I've tested baking out the cache and
> re-timing the caches in the Animation mixer with pretty good success. Is
> there a better way or maybe some kind of remap node you can put as an
> executable at the end of a sim? Or do people tend to over sim/render these
> things really long and then time ramp them in comp?
>



-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*    [email protected]

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

<http://www.3danimationmagic.com>

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