cool thanks guys...great options


On Thu, Apr 17, 2014 at 4:00 PM, Oscar Gonzalez Diez <[email protected]
> wrote:

> Dunno... I thought it could be useful.
>
> You can try using the simulate particles advanced, which allows to animate
> the time scale of the sim, but depending of how complex your setup is it
> might not work. Higher rame rate and retime always work for me.
>
>
>
>
> On Thu, Apr 17, 2014 at 8:26 PM, Sebastien Sterling <
> [email protected]> wrote:
>
>> Isn't it just a jump to the left ... :P ?
>>
>>
>> On 17 April 2014 19:02, Oscar Gonzalez Diez <[email protected]>wrote:
>>
>>> You might find this useful.
>>>
>>> http://www.andynicholas.com/?p=362
>>>
>>>
>>> On Thu, Apr 17, 2014 at 6:39 PM, Chris Johnson <[email protected]>wrote:
>>>
>>>> I'm animating/simulating an explosion. The art director wants the
>>>> initial explosion of elements to happen at real time then 3-4 frames after
>>>> the explosion everything go slow motion. I've tested baking out the cache
>>>> and re-timing the caches in the Animation mixer with pretty good success.
>>>> Is there a better way or maybe some kind of remap node you can put as an
>>>> executable at the end of a sim? Or do people tend to over sim/render these
>>>> things really long and then time ramp them in comp?
>>>>
>>>
>>>
>>>
>>> --
>>> Oscar González Diez
>>> oscargonzalez.tv
>>> wall.oscargonzalez.tv
>>> vimeo.com/oscargonzalez
>>>
>>
>>
>
>
> --
> Oscar González Diez
> oscargonzalez.tv
> wall.oscargonzalez.tv
> vimeo.com/oscargonzalez
>

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