cool thanks guys...great options
On Thu, Apr 17, 2014 at 4:00 PM, Oscar Gonzalez Diez <[email protected] > wrote: > Dunno... I thought it could be useful. > > You can try using the simulate particles advanced, which allows to animate > the time scale of the sim, but depending of how complex your setup is it > might not work. Higher rame rate and retime always work for me. > > > > > On Thu, Apr 17, 2014 at 8:26 PM, Sebastien Sterling < > [email protected]> wrote: > >> Isn't it just a jump to the left ... :P ? >> >> >> On 17 April 2014 19:02, Oscar Gonzalez Diez <[email protected]>wrote: >> >>> You might find this useful. >>> >>> http://www.andynicholas.com/?p=362 >>> >>> >>> On Thu, Apr 17, 2014 at 6:39 PM, Chris Johnson <[email protected]>wrote: >>> >>>> I'm animating/simulating an explosion. The art director wants the >>>> initial explosion of elements to happen at real time then 3-4 frames after >>>> the explosion everything go slow motion. I've tested baking out the cache >>>> and re-timing the caches in the Animation mixer with pretty good success. >>>> Is there a better way or maybe some kind of remap node you can put as an >>>> executable at the end of a sim? Or do people tend to over sim/render these >>>> things really long and then time ramp them in comp? >>>> >>> >>> >>> >>> -- >>> Oscar González Diez >>> oscargonzalez.tv >>> wall.oscargonzalez.tv >>> vimeo.com/oscargonzalez >>> >> >> > > > -- > Oscar González Diez > oscargonzalez.tv > wall.oscargonzalez.tv > vimeo.com/oscargonzalez >

