I am just watching the event and first of all, The Foundry shows how it's done. Damn. Then you see Brad (as he said too Ballmer to me but whatever) and the features. How come it is no as popular as it should, I have no idea. Actually I know, but I hope it'll change soon. You lazy Autodesk bastards. Watch and learn, comes to mind.
Anyways, I said it would be interesting, right? Artur 2014-04-25 20:17 GMT+02:00 Sebastien Sterling <[email protected]> : > But is it a completely parallel system to curves ? or can you tweak curves > later ? not sure how this would work with gimble otherwise, unless you > keyframe it into the ground. > > > On 25 April 2014 18:40, Jordi Bares <[email protected]> wrote: > >> The difference imho is equivalent to modelling pulling vertices to zbrush >> sculpting. It is the state of mind in which you start thinking about poses, >> blocking, refinement of animation as a sequence of clear steps rather than >> a soup of keyframes. >> >> In the sense that an animator does not need to open an curve and worry >> about slopes but only timing and pose, this is imho a completely revamp of >> how things should be done and I would bet money if you put a true animator >> (2d trained with years of experience) the result till blow you mind. >> >> My God I have been waiting for this… Finally! >> >> It is clear the combination for me is modo+houdini… >> >> Jordi Bares >> [email protected] >> >> On 25 Apr 2014, at 18:20, Norbert Kiehne <[email protected]> >> wrote: >> >> Hmmm, maybe I am missing something here, but what is the difference to >> selecting all your controls and using the dopesheet or meta curve region/ >> animation editor to change the timing and spacing of your animation? >> >> >> >> On 25.04.2014 18:56, Jordi Bares wrote: >> >> I would say this is a game changer, just give it to a _real_ character >> animator (traditionally trained) and I would bet you the output will be >> amazing. >> >> Jordi Bares >> [email protected] >> >> On 25 Apr 2014, at 17:43, David Rivera <[email protected]> >> wrote: >> >> Hi, I recorded some of the webinar launch. Around minute 7 you´ll see >> the new animation worflow in Modo 801. >> IMHO, this is what I´ve always wanted as 2D/3D animator. Anyone thinking >> "south park 2D" and regular 3D animation >> with this workflow? >> >> Modo801 - New Animation worflow <http://youtu.be/n0PrpOFCQaA> >> >> ps: video is just uploading. Should be up around 15 more mins. >> >> >> [image: image] <http://youtu.be/n0PrpOFCQaA> >> >> Modo801 - New Animation worflow <http://youtu.be/n0PrpOFCQaA> >> >> View on youtu.be <http://youtu.be/n0PrpOFCQaA> >> Preview by Yahoo >> >> >> >> *David Rivera* >> *3D Compositor/Animator* >> LinkedIN <http://ec.linkedin.com/in/3dcinetv> >> Behance <https://www.behance.net/3dcinetv> >> VFX Reel <https://vimeo.com/70551635> >> >> >> >> -- >> Norbert Kiehne >> Senior 3D Artist >> >> >> >

