I'd like to have Arnold in Modo, because it's a beast and I love the look
characteristics it produces. Basically everyone I work with loves how
Arnold renders, but It is also less suitable for smaller jobs where Modo
would shine. Modo is very fast for whipping quick and beautiful imagery.

Artur



2014-04-25 21:57 GMT+02:00 Perry Harovas <perryharo...@gmail.com>:

> Hey Greg,
>
> Honestly, from my (limited) experience with modo, I have not seen a major
> drawback to the renderer. The AOV's are extensive and well thought out,
> it has a pass system that is right up there with Soft, better in some
> ways, almost as good in others.
>
> It is VERY fast, and has great quality.
>
> I think (just my opinion) that the reason others want Arnold and Redshift
> in modo is because more renderers means more options, not because
> the modo renderer is lacking in any way. Don't think mental ray when you
> think of the default renderer in modo, even though that is what we are used
> to, and why many of us were always looking for another renderer in Soft.
>
> Anyway, that is my unscientific hypothesis!
>
>
>
>
> On Fri, Apr 25, 2014 at 3:47 PM, Greg Punchatz <g...@janimation.com>wrote:
>
>> I hear a lot of requests for 3rd party rendering in modo, what are the
>> limitations of modo's render engine that have people looking for other
>> render engines?  Does it not scale well? I would love to know its drawbacks.
>>
>> I have seen nothing but impressive images and demos from modo, but the
>> only thing keeping me from digging into it was the lack of nodes.
>>
>> I love me some Arnold, but I also like the the idea of filling up our
>> farm with modo licenses for a fraction of the cost.
>>
>>
>> On Fri, Apr 25, 2014 at 2:38 PM, David Rivera <
>> activemotionpictu...@yahoo.com> wrote:
>>
>>> Yes you can. Basically anyone comming from the 2d animation world would
>>> be glad with this. I keep saying: Southpark with revamp worflow for 3D.
>>>
>>>
>>>
>>> *David Rivera*
>>> *3D Compositor/Animator*
>>> LinkedIN <http://ec.linkedin.com/in/3dcinetv>
>>> Behance <https://www.behance.net/3dcinetv>
>>> VFX Reel <https://vimeo.com/70551635>
>>>   On Friday, April 25, 2014 2:23 PM, Greg Punchatz <g...@janimation.com>
>>> wrote:
>>>  I am assuming you can off set keys afterward? If not, it would be too
>>> limiting.
>>>
>>>
>>> On Fri, Apr 25, 2014 at 1:17 PM, Sebastien Sterling <
>>> sebastien.sterl...@gmail.com> wrote:
>>>
>>> But is it a completely parallel system to curves ? or can you tweak
>>> curves later ? not sure how this would work with gimble otherwise, unless
>>> you keyframe it into the ground.
>>>
>>>
>>> On 25 April 2014 18:40, Jordi Bares <jordiba...@gmail.com> wrote:
>>>
>>> The difference imho is equivalent to modelling pulling vertices to
>>> zbrush sculpting. It is the state of mind in which you start thinking about
>>> poses, blocking, refinement of animation as a sequence of clear steps
>>> rather than a soup of keyframes.
>>>
>>> In the sense that an animator does not need to open an curve and worry
>>> about slopes but only timing and pose, this is imho a completely revamp of
>>> how things should be done and I would bet money if you put a true animator
>>> (2d trained with years of experience) the result till blow you mind.
>>>
>>> My God I have been waiting for this… Finally!
>>>
>>> It is clear the combination for me is modo+houdini…
>>>
>>>  Jordi Bares
>>> jordiba...@gmail.com
>>>
>>> On 25 Apr 2014, at 18:20, Norbert Kiehne <softim...@norbert-kiehne.de>
>>> wrote:
>>>
>>>  Hmmm, maybe I am missing something here, but what is the difference to
>>> selecting all your controls and using the dopesheet or meta curve region/
>>> animation editor to change the timing and spacing of your animation?
>>>
>>>
>>>
>>> On 25.04.2014 18:56, Jordi Bares wrote:
>>>
>>> I would say this is a game changer, just give it to a _real_ character
>>> animator (traditionally trained) and I would bet you the output will be
>>> amazing.
>>>
>>>  Jordi Bares
>>> jordiba...@gmail.com
>>>
>>>  On 25 Apr 2014, at 17:43, David Rivera <activemotionpictu...@yahoo.com>
>>> wrote:
>>>
>>>  Hi, I recorded some of the webinar launch. Around minute 7 you´ll see
>>> the new animation worflow in Modo 801.
>>> IMHO, this is what I´ve always wanted as 2D/3D animator. Anyone thinking
>>> "south park 2D" and regular 3D animation
>>> with this workflow?
>>>
>>>  Modo801 - New Animation worflow <http://youtu.be/n0PrpOFCQaA>
>>>
>>>  ps: video is just uploading. Should be up around 15 more mins.
>>>
>>>
>>>  [image: image] <http://youtu.be/n0PrpOFCQaA>
>>>
>>>  Modo801 - New Animation worflow <http://youtu.be/n0PrpOFCQaA>
>>>
>>>  View on youtu.be <http://youtu.be/n0PrpOFCQaA>
>>>  Preview by Yahoo
>>>
>>>
>>>
>>> *David Rivera*
>>> *3D Compositor/Animator*
>>> LinkedIN <http://ec.linkedin.com/in/3dcinetv>
>>> Behance <https://www.behance.net/3dcinetv>
>>> VFX Reel <https://vimeo.com/70551635>
>>>
>>>
>>>
>>> --
>>>  Norbert Kiehne
>>> Senior 3D Artist
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>
>
>
> --
>
>
>
>
>
> Perry Harovas
> Animation and Visual Effects
>
> http://www.TheAfterImage.com <http://www.theafterimage.com/>
>
> -25 Years Experience
> -Member of the Visual Effects Society (VES)
>

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