I hear a lot of requests for 3rd party rendering in modo, what are the
limitations of modo's render engine that have people looking for other
render engines?  Does it not scale well? I would love to know its drawbacks.

I have seen nothing but impressive images and demos from modo, but the only
thing keeping me from digging into it was the lack of nodes.

I love me some Arnold, but I also like the the idea of filling up our farm
with modo licenses for a fraction of the cost.


On Fri, Apr 25, 2014 at 2:38 PM, David Rivera <
[email protected]> wrote:

> Yes you can. Basically anyone comming from the 2d animation world would be
> glad with this. I keep saying: Southpark with revamp worflow for 3D.
>
>
>
> *David Rivera*
> *3D Compositor/Animator*
> LinkedIN <http://ec.linkedin.com/in/3dcinetv>
> Behance <https://www.behance.net/3dcinetv>
> VFX Reel <https://vimeo.com/70551635>
>   On Friday, April 25, 2014 2:23 PM, Greg Punchatz <[email protected]>
> wrote:
>  I am assuming you can off set keys afterward? If not, it would be too
> limiting.
>
>
> On Fri, Apr 25, 2014 at 1:17 PM, Sebastien Sterling <
> [email protected]> wrote:
>
> But is it a completely parallel system to curves ? or can you tweak curves
> later ? not sure how this would work with gimble otherwise, unless you
> keyframe it into the ground.
>
>
> On 25 April 2014 18:40, Jordi Bares <[email protected]> wrote:
>
> The difference imho is equivalent to modelling pulling vertices to zbrush
> sculpting. It is the state of mind in which you start thinking about poses,
> blocking, refinement of animation as a sequence of clear steps rather than
> a soup of keyframes.
>
> In the sense that an animator does not need to open an curve and worry
> about slopes but only timing and pose, this is imho a completely revamp of
> how things should be done and I would bet money if you put a true animator
> (2d trained with years of experience) the result till blow you mind.
>
> My God I have been waiting for this... Finally!
>
> It is clear the combination for me is modo+houdini...
>
>  Jordi Bares
> [email protected]
>
> On 25 Apr 2014, at 18:20, Norbert Kiehne <[email protected]>
> wrote:
>
>  Hmmm, maybe I am missing something here, but what is the difference to
> selecting all your controls and using the dopesheet or meta curve region/
> animation editor to change the timing and spacing of your animation?
>
>
>
> On 25.04.2014 18:56, Jordi Bares wrote:
>
> I would say this is a game changer, just give it to a _real_ character
> animator (traditionally trained) and I would bet you the output will be
> amazing.
>
>  Jordi Bares
> [email protected]
>
>  On 25 Apr 2014, at 17:43, David Rivera <[email protected]>
> wrote:
>
>  Hi, I recorded some of the webinar launch. Around minute 7 you´ll see
> the new animation worflow in Modo 801.
> IMHO, this is what I´ve always wanted as 2D/3D animator. Anyone thinking
> "south park 2D" and regular 3D animation
> with this workflow?
>
>  Modo801 - New Animation worflow <http://youtu.be/n0PrpOFCQaA>
>
>  ps: video is just uploading. Should be up around 15 more mins.
>
>
>  [image: image] <http://youtu.be/n0PrpOFCQaA>
>
>  Modo801 - New Animation worflow <http://youtu.be/n0PrpOFCQaA>
>
>  View on youtu.be <http://youtu.be/n0PrpOFCQaA>
>  Preview by Yahoo
>
>
>
> *David Rivera*
> *3D Compositor/Animator*
> LinkedIN <http://ec.linkedin.com/in/3dcinetv>
> Behance <https://www.behance.net/3dcinetv>
> VFX Reel <https://vimeo.com/70551635>
>
>
>
> --
>  Norbert Kiehne
> Senior 3D Artist
>
>
>
>
>
>
>

Reply via email to