I hear a lot of requests for 3rd party rendering in modo, what are the limitations of modo's render engine that have people looking for other render engines? Does it not scale well? I would love to know its drawbacks.
I have seen nothing but impressive images and demos from modo, but the only thing keeping me from digging into it was the lack of nodes. I love me some Arnold, but I also like the the idea of filling up our farm with modo licenses for a fraction of the cost. On Fri, Apr 25, 2014 at 2:38 PM, David Rivera < [email protected]> wrote: > Yes you can. Basically anyone comming from the 2d animation world would be > glad with this. I keep saying: Southpark with revamp worflow for 3D. > > > > *David Rivera* > *3D Compositor/Animator* > LinkedIN <http://ec.linkedin.com/in/3dcinetv> > Behance <https://www.behance.net/3dcinetv> > VFX Reel <https://vimeo.com/70551635> > On Friday, April 25, 2014 2:23 PM, Greg Punchatz <[email protected]> > wrote: > I am assuming you can off set keys afterward? If not, it would be too > limiting. > > > On Fri, Apr 25, 2014 at 1:17 PM, Sebastien Sterling < > [email protected]> wrote: > > But is it a completely parallel system to curves ? or can you tweak curves > later ? not sure how this would work with gimble otherwise, unless you > keyframe it into the ground. > > > On 25 April 2014 18:40, Jordi Bares <[email protected]> wrote: > > The difference imho is equivalent to modelling pulling vertices to zbrush > sculpting. It is the state of mind in which you start thinking about poses, > blocking, refinement of animation as a sequence of clear steps rather than > a soup of keyframes. > > In the sense that an animator does not need to open an curve and worry > about slopes but only timing and pose, this is imho a completely revamp of > how things should be done and I would bet money if you put a true animator > (2d trained with years of experience) the result till blow you mind. > > My God I have been waiting for this... Finally! > > It is clear the combination for me is modo+houdini... > > Jordi Bares > [email protected] > > On 25 Apr 2014, at 18:20, Norbert Kiehne <[email protected]> > wrote: > > Hmmm, maybe I am missing something here, but what is the difference to > selecting all your controls and using the dopesheet or meta curve region/ > animation editor to change the timing and spacing of your animation? > > > > On 25.04.2014 18:56, Jordi Bares wrote: > > I would say this is a game changer, just give it to a _real_ character > animator (traditionally trained) and I would bet you the output will be > amazing. > > Jordi Bares > [email protected] > > On 25 Apr 2014, at 17:43, David Rivera <[email protected]> > wrote: > > Hi, I recorded some of the webinar launch. Around minute 7 you´ll see > the new animation worflow in Modo 801. > IMHO, this is what I´ve always wanted as 2D/3D animator. Anyone thinking > "south park 2D" and regular 3D animation > with this workflow? > > Modo801 - New Animation worflow <http://youtu.be/n0PrpOFCQaA> > > ps: video is just uploading. Should be up around 15 more mins. > > > [image: image] <http://youtu.be/n0PrpOFCQaA> > > Modo801 - New Animation worflow <http://youtu.be/n0PrpOFCQaA> > > View on youtu.be <http://youtu.be/n0PrpOFCQaA> > Preview by Yahoo > > > > *David Rivera* > *3D Compositor/Animator* > LinkedIN <http://ec.linkedin.com/in/3dcinetv> > Behance <https://www.behance.net/3dcinetv> > VFX Reel <https://vimeo.com/70551635> > > > > -- > Norbert Kiehne > Senior 3D Artist > > > > > > >

