..., I forgot. I just bought Octane renderer, which is also developed for Modo. Please, Solidangle, move your ass on the Modo ship. Please.
Artur 2014-04-25 21:19 GMT+02:00 Artur Woźniak <artur.w...@gmail.com>: > I am just watching the event and first of all, The Foundry shows how it's > done. > Damn. > Then you see Brad (as he said too Ballmer to me but whatever) and the > features. How come it is no as popular as it should, I have no idea. > Actually I know, but I hope it'll change soon. > You lazy Autodesk bastards. Watch and learn, comes to mind. > > Anyways, I said it would be interesting, right? > > > Artur > > > 2014-04-25 20:17 GMT+02:00 Sebastien Sterling < > sebastien.sterl...@gmail.com>: > > But is it a completely parallel system to curves ? or can you tweak curves >> later ? not sure how this would work with gimble otherwise, unless you >> keyframe it into the ground. >> >> >> On 25 April 2014 18:40, Jordi Bares <jordiba...@gmail.com> wrote: >> >>> The difference imho is equivalent to modelling pulling vertices to >>> zbrush sculpting. It is the state of mind in which you start thinking about >>> poses, blocking, refinement of animation as a sequence of clear steps >>> rather than a soup of keyframes. >>> >>> In the sense that an animator does not need to open an curve and worry >>> about slopes but only timing and pose, this is imho a completely revamp of >>> how things should be done and I would bet money if you put a true animator >>> (2d trained with years of experience) the result till blow you mind. >>> >>> My God I have been waiting for this… Finally! >>> >>> It is clear the combination for me is modo+houdini… >>> >>> Jordi Bares >>> jordiba...@gmail.com >>> >>> On 25 Apr 2014, at 18:20, Norbert Kiehne <softim...@norbert-kiehne.de> >>> wrote: >>> >>> Hmmm, maybe I am missing something here, but what is the difference to >>> selecting all your controls and using the dopesheet or meta curve region/ >>> animation editor to change the timing and spacing of your animation? >>> >>> >>> >>> On 25.04.2014 18:56, Jordi Bares wrote: >>> >>> I would say this is a game changer, just give it to a _real_ character >>> animator (traditionally trained) and I would bet you the output will be >>> amazing. >>> >>> Jordi Bares >>> jordiba...@gmail.com >>> >>> On 25 Apr 2014, at 17:43, David Rivera <activemotionpictu...@yahoo.com> >>> wrote: >>> >>> Hi, I recorded some of the webinar launch. Around minute 7 you´ll see >>> the new animation worflow in Modo 801. >>> IMHO, this is what I´ve always wanted as 2D/3D animator. Anyone thinking >>> "south park 2D" and regular 3D animation >>> with this workflow? >>> >>> Modo801 - New Animation worflow <http://youtu.be/n0PrpOFCQaA> >>> >>> ps: video is just uploading. Should be up around 15 more mins. >>> >>> >>> [image: image] <http://youtu.be/n0PrpOFCQaA> >>> >>> Modo801 - New Animation worflow <http://youtu.be/n0PrpOFCQaA> >>> >>> View on youtu.be <http://youtu.be/n0PrpOFCQaA> >>> Preview by Yahoo >>> >>> >>> >>> *David Rivera* >>> *3D Compositor/Animator* >>> LinkedIN <http://ec.linkedin.com/in/3dcinetv> >>> Behance <https://www.behance.net/3dcinetv> >>> VFX Reel <https://vimeo.com/70551635> >>> >>> >>> >>> -- >>> Norbert Kiehne >>> Senior 3D Artist >>> >>> >>> >> >