..., I forgot.
I just bought Octane renderer, which is also developed for Modo.
Please, Solidangle, move your ass on the Modo ship. Please.

Artur


2014-04-25 21:19 GMT+02:00 Artur Woźniak <artur.w...@gmail.com>:

> I am just watching the event and first of all, The Foundry shows how it's
> done.
> Damn.
> Then you see Brad (as he said too Ballmer to me but whatever) and the
> features. How come it is no as popular as it should, I have no idea.
> Actually I know, but I hope it'll change soon.
> You lazy Autodesk bastards. Watch and learn, comes to mind.
>
> Anyways, I said it would be interesting, right?
>
>
> Artur
>
>
> 2014-04-25 20:17 GMT+02:00 Sebastien Sterling <
> sebastien.sterl...@gmail.com>:
>
> But is it a completely parallel system to curves ? or can you tweak curves
>> later ? not sure how this would work with gimble otherwise, unless you
>> keyframe it into the ground.
>>
>>
>> On 25 April 2014 18:40, Jordi Bares <jordiba...@gmail.com> wrote:
>>
>>> The difference imho is equivalent to modelling pulling vertices to
>>> zbrush sculpting. It is the state of mind in which you start thinking about
>>> poses, blocking, refinement of animation as a sequence of clear steps
>>> rather than a soup of keyframes.
>>>
>>> In the sense that an animator does not need to open an curve and worry
>>> about slopes but only timing and pose, this is imho a completely revamp of
>>> how things should be done and I would bet money if you put a true animator
>>> (2d trained with years of experience) the result till blow you mind.
>>>
>>> My God I have been waiting for this… Finally!
>>>
>>> It is clear the combination for me is modo+houdini…
>>>
>>>  Jordi Bares
>>> jordiba...@gmail.com
>>>
>>> On 25 Apr 2014, at 18:20, Norbert Kiehne <softim...@norbert-kiehne.de>
>>> wrote:
>>>
>>>  Hmmm, maybe I am missing something here, but what is the difference to
>>> selecting all your controls and using the dopesheet or meta curve region/
>>> animation editor to change the timing and spacing of your animation?
>>>
>>>
>>>
>>> On 25.04.2014 18:56, Jordi Bares wrote:
>>>
>>> I would say this is a game changer, just give it to a _real_ character
>>> animator (traditionally trained) and I would bet you the output will be
>>> amazing.
>>>
>>>  Jordi Bares
>>> jordiba...@gmail.com
>>>
>>>  On 25 Apr 2014, at 17:43, David Rivera <activemotionpictu...@yahoo.com>
>>> wrote:
>>>
>>>  Hi, I recorded some of the webinar launch. Around minute 7 you´ll see
>>> the new animation worflow in Modo 801.
>>> IMHO, this is what I´ve always wanted as 2D/3D animator. Anyone thinking
>>> "south park 2D" and regular 3D animation
>>> with this workflow?
>>>
>>>  Modo801 - New Animation worflow <http://youtu.be/n0PrpOFCQaA>
>>>
>>>  ps: video is just uploading. Should be up around 15 more mins.
>>>
>>>
>>>  [image: image] <http://youtu.be/n0PrpOFCQaA>
>>>
>>>   Modo801 - New Animation worflow <http://youtu.be/n0PrpOFCQaA>
>>>
>>>   View on youtu.be <http://youtu.be/n0PrpOFCQaA>
>>>  Preview by Yahoo
>>>
>>>
>>>
>>> *David Rivera*
>>> *3D Compositor/Animator*
>>> LinkedIN <http://ec.linkedin.com/in/3dcinetv>
>>> Behance <https://www.behance.net/3dcinetv>
>>> VFX Reel <https://vimeo.com/70551635>
>>>
>>>
>>>
>>> --
>>>  Norbert Kiehne
>>> Senior 3D Artist
>>>
>>>
>>>
>>
>

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