I understand what you're saying Matt. My point is, though, that there may be ways in Modo of accomplishing the same tasks that do not rely on the existence of a modeling history I'm not undervaluing its presence, just merely stating that there might be other ways of getting there. After switching applications quite a few times, I've stopped thinking about tools, and focusing mostly on tasks. Of course, I have come to roadblocks from time to time, but you learn to drive (or sometimes, chew) your way around/through them. My $0.02...
Sergio Muciño. Sent from my iPad. > On May 6, 2014, at 6:07 PM, Matt Lind <ml...@carbinestudios.com> wrote: > > Under general modelling conditions, you're right in that most people just > freeze it anyway, but there are workflows that come into play where you must > have a construction history to employ. For example, primitive retopology. > > You may need to do a primitive re-topologize. So you get a polygon mesh grid > and shrinkwrap it to the object you want to retopo. Although the shrinkwrap > operator has an option to use nearest vertices, you end up with situations > where the vertices on the grid collapse and target one or more of the same > vertices on the target mesh. No good. To fix the problem you must move the > shrinkwrap operator up the stack into the animation region then use the > movecomponent tool (or just translate subcomponent) to move the points on the > grid until they snap to a different vertex on the target mesh. This works > because your movecomponent operation evaluates first, then the shrinkwrap > evaluates with the vertex in its current location to find the closest vertex > on the target mesh. Simple example, but illustrates the point. Also comes > into play with enveloping and corrective weighting. > > These are the kind of flexible workflows we lose by not having a construction > history. > > > Matt > > > > -----Original Message----- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino > Sent: Tuesday, May 06, 2014 2:57 PM > To: softimage@listproc.autodesk.com > Subject: Re: softimage to modo > > Honestly, I hasn't been a deal breaker for me. I found that I used the > history during modeling a lot less than I initially thought so (in > applications that have it), and always end up deleting it. > For animation, I do think I'd need it, but if Modo has been capable of > delivering animations without it, it must just mean that it's done in a > different way. So far, I've just been rigging with it, but I'll jump into > more stuff soon, so I'll see how much I actually need it. > I'm not closed to re-learning how to do things. It's just a matter of seeing > how difficult they actually become, I guess. > > Sergio Muciño. > Sent from my iPad. > >> On May 6, 2014, at 5:23 PM, David Saber <davidsa...@sfr.fr> wrote: >> >> Ouch >> Deal breaker. >> No history in Modo, no history in C4D, that leaves us... >> >>> On 2014-05-06 21:16, Tim Crowson wrote: >>> Nope, you're not doing anything wrong... there is no modeling history of >>> any kind in Modo. >>> -Tim > >