Well, to be honest there is a basis for it. In Maya the environment
persists, so when you "run" something what you are doing is committing it,
much like it'd happen in a command line python instance.
E.G. type and run A = 1, run it (cleared), then run print A.

That has some upsides (persistence has come in handy more than once, and
debugging tends to be superior), but also some downsides as rot is hard to
monitor, and it doesn't cater to any quick and dirty usage scenarios where
you want every run to truly be run-once.

If they just flat out removed it then it'd break a past quality and lose a
feature, likely to public outrage.
What they should be doing, instead of changing it in place, is offer an
option for a new and better editor with execution mode choices.

All in all for anything of a certain complexity I simply don't run things
inside ANY script editor anyway, and I developed the select all + ctrl
enter twitch a decade ago to cut the cost of broken mice down, but it
surely could use more options.


On Tue, May 13, 2014 at 11:33 AM, Matt Lind <ml...@carbinestudios.com>wrote:

> CTRL-Z or not, that has to rank up there as one of the most stupid
> workflows in the history of 3D.  Think about it.  You have to write
> additional code to destroy that data.  Somebody actually took time to spec
> out, write, and debug the application to do that and QA didn’t catch the
> stupidity.
>
>
>
> The only thing worse is the issue hasn’t been corrected yet.  Code written
> in 1996/97 still does the same thing in the year 2014.  The only question I
> have is: did Back to the Future predict this too?
>
>
>
>
>
>
>
> Normally I’d be angling to join a beta list, but when extremely obvious
> stupidity exists front and center, it really makes a strong statement that
> efforts on a beta list would be fruitless and wasted.
>
>
>
> Houdini it is.
>
>
>
> Matt
>
>
>
>
>

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