Hi List

I was wondering if anyone had a way of getting ice UV's out from ice and
onto geometry, I basically have some strands that are deforming. I have a
empty poly that has strands extrusion applied, I can access the uv that it
generates in the render tree but I need to export this geo out of softimage
so need to bake the uv down onto the actual geo.

I was looking at this but was wondering if there was a better workflow in
place now.

Simon Anderson [email protected]
via<http://support.google.com/mail/bin/answer.py?hl=en-GB&answer=1311182&ctx=mail&authuser=1>
 listproc.autodesk.com
15/08/2012
to softimage
looks like something out of Mortal Combat..

- Get Empty Mesh
- Apply ICETree (Create Topo-Part)
- Freeze
- Planar TextureProjection
- Freeze
- Apply ICETree (Create UV-Part)
- Freeze
- Freeze
- Freeze
- [..]
- Open TextureEditor -> Crash


Thnaks for any help.

Alex.

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