Hi List I was wondering if anyone had a way of getting ice UV's out from ice and onto geometry, I basically have some strands that are deforming. I have a empty poly that has strands extrusion applied, I can access the uv that it generates in the render tree but I need to export this geo out of softimage so need to bake the uv down onto the actual geo.
I was looking at this but was wondering if there was a better workflow in place now. Simon Anderson [email protected] via<http://support.google.com/mail/bin/answer.py?hl=en-GB&answer=1311182&ctx=mail&authuser=1> listproc.autodesk.com 15/08/2012 to softimage looks like something out of Mortal Combat.. - Get Empty Mesh - Apply ICETree (Create Topo-Part) - Freeze - Planar TextureProjection - Freeze - Apply ICETree (Create UV-Part) - Freeze - Freeze - Freeze - [..] - Open TextureEditor -> Crash Thnaks for any help. Alex.

