I think you can generate a new(real) UVset and write the ICE-UVs to it.
Something like: getData(ICE-UVs)->setData(newUVs)
I don't have SI open right now, but that should work somehow hopefully


> Stefan Kubicek <[email protected]> hat am 21. Mai 2014 um 13:51
> geschrieben:
> 
>  What format are you trying to export to?
>  I don't know of any tool or exporter that would translate ICE UVs to standard
> UVs (worst case though I'm pretty sure that could be scripted), but that
> doesn't mean it doesn't exist.
>  Have you looked at Alembic or emTopolizer? I believe to have read that the
> latter does ICE geo baking to standard geometry, maybe it handles the UVs as
> well?
> 
>  Eric?
> 
> 
> 
>   > >   Hi List
> > 
> >   I was wondering if anyone had a way of getting ice UV's out from ice and
> > onto geometry, I basically have some strands that are deforming. I have a
> > empty poly that has strands extrusion applied, I can access the uv that it
> > generates in the render tree but I need to export this geo out of softimage
> > so need to bake the uv down onto the actual geo.
> > 
> >   I was looking at this but was wondering if there was a better workflow in
> > place now.
> > 
> > 
> > 
> >   Simon Anderson [email protected]
> > <mailto:[email protected]>  via
> > <http://support.google.com/mail/bin/answer.py?hl=en-GB&answer=1311182&ctx=mail&authuser=1>
> >  <http://listproc.autodesk.com>
> > 
> >   15/08/2012
> > 
> >   to softimage
> > 
> > 
> >   looks like something out of Mortal Combat..
> > 
> >   - Get Empty Mesh
> >   - Apply ICETree (Create Topo-Part)
> >   - Freeze
> >   - Planar TextureProjection
> >   - Freeze
> >   - Apply ICETree (Create UV-Part)
> >   - Freeze
> >   - Freeze
> >   - Freeze
> >   - [..]
> >   - Open TextureEditor -> Crash
> > 
> > 
> >   Thnaks for any help.
> > 
> >   Alex.
> > 
> >  > 
> 
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