What format are you trying to export to?
I don't know of any tool or exporter that would translate ICE UVs to standard 
UVs (worst case though I'm pretty sure that could be scripted), but that 
doesn't mean it doesn't exist.
Have you looked at Alembic or emTopolizer? I believe to have read that the 
latter does ICE geo baking to standard geometry, maybe it handles the UVs as 
well?

Eric?



Hi List
I was wondering if anyone had a way of getting ice UV's out from ice and onto 
geometry, I basically have some strands that are deforming. I have >a empty poly 
that has strands extrusion applied, I can access the uv that it generates in the 
render tree but I need to export this geo out of >softimage so need to bake the uv 
down onto the actual geo.

I was looking at this but was wondering if there was a better workflow in place 
now.
Simon Anderson [email protected] via listproc.autodesk.com
        >15/08/2012
        >    >

to softimage



looks like something out of Mortal Combat..
- Get Empty Mesh
- Apply ICETree (Create Topo-Part)
- Freeze
- Planar TextureProjection
- Freeze
- Apply ICETree (Create UV-Part)
- Freeze
- Freeze
- Freeze
- [..]
- Open TextureEditor -> Crash


Thnaks for any help.

Alex.



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