I should have read your post to the end, since this was exactly what you were
doing... so no news then from my end. Except for a very helpful: "Normally it
shouldn't crash that way"


> Thomas Volkmann <[email protected]> hat am 21. Mai 2014 um 14:17
> geschrieben:
> 
>  I think you can generate a new(real) UVset and write the ICE-UVs to it.
> Something like: getData(ICE-UVs)->setData(newUVs)
>  I don't have SI open right now, but that should work somehow hopefully
> 
> 
>   > > Stefan Kubicek <[email protected]> hat am 21. Mai 2014 um 13:51
>   > > geschrieben:
> > 
> >   What format are you trying to export to?
> >   I don't know of any tool or exporter that would translate ICE UVs to
> > standard UVs (worst case though I'm pretty sure that could be scripted), but
> > that doesn't mean it doesn't exist.
> >   Have you looked at Alembic or emTopolizer? I believe to have read that the
> > latter does ICE geo baking to standard geometry, maybe it handles the UVs as
> > well?
> > 
> >   Eric?
> > 
> > 
> > 
> >    > > >    Hi List
> > > 
> > >    I was wondering if anyone had a way of getting ice UV's out from ice
> > > and onto geometry, I basically have some strands that are deforming. I
> > > have a empty poly that has strands extrusion applied, I can access the uv
> > > that it generates in the render tree but I need to export this geo out of
> > > softimage so need to bake the uv down onto the actual geo.
> > > 
> > >    I was looking at this but was wondering if there was a better workflow
> > > in place now.
> > > 
> > > 
> > > 
> > >    Simon Anderson [email protected]
> > > <mailto:[email protected]>  via
> > > <http://support.google.com/mail/bin/answer.py?hl=en-GB&answer=1311182&ctx=mail&authuser=1>
> > >  <http://listproc.autodesk.com>
> > > 
> > >    15/08/2012
> > > 
> > >    to softimage
> > > 
> > > 
> > >    looks like something out of Mortal Combat..
> > > 
> > >    - Get Empty Mesh
> > >    - Apply ICETree (Create Topo-Part)
> > >    - Freeze
> > >    - Planar TextureProjection
> > >    - Freeze
> > >    - Apply ICETree (Create UV-Part)
> > >    - Freeze
> > >    - Freeze
> > >    - Freeze
> > >    - [..]
> > >    - Open TextureEditor -> Crash
> > > 
> > > 
> > >    Thnaks for any help.
> > > 
> > >    Alex.
> > > 
> > >   > > 
> > 
> >   --
> > 
> >   -----------------------------------------------------
> >      Stefan Kubicek [email protected]
> >   -----------------------------------------------------
> >             Alfred Feierfeilstraße 3
> >       A-2380 Perchtoldsdorf bei Wien
> >        Phone: +43 (0) 699 12614231
> >                 <http://www.keyvis.at>
> >    This email and its attachments are
> >   confidential and for the recipient only
> > 
> >  > 
> 
> 

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