Thanks Perry, good to hear the opinion of someone who's actually transitioning. Have you used referencing much - characters in particular?
On 2 June 2014 14:12, Perry Harovas <perryharo...@gmail.com> wrote: > Hi David, > > In my limited time with skinning in C4D, you just need to add the new > model parts to the weight of > whatever joint you want to control them. It isn't a problem, really. > > In other ways, C4D is actually more non-linear than Soft. This is minus > ICE, of course, which puts it over the top > in terms of non-linearity. > > However, certain things are much easier to change. > > Put a deformer on an object, it deforms it. > Want to swap that same deformer with animation to another object, just > drag it to the other object in the hierarchy. > > You can usually just put a model and deformers into a null, and it will > deform the geometry grouped under that null, > allowing you to keep throwing more objects (or take out objects) from that > group to control what get influenced. > > Soft cares about the specific points of the object you select to get > deformed, and as a result, you can't (again, without ICE) just deform > something > that is inside a Null hierarchy. Not only can you in C4D, but that is the > normal way it works, making deformers and many things that alter an object > more portable between different objects with totally different point count > and order. > > When doing rigging with joints, it is (of course) concerned with points as > expected, but as I said above, you just > add those newly created points to the weighting of the joint it should > deform and away you go. > > It is hard to type this without constantly clarifying that all this is far > more flexible with ICE counted in the mix. > I have barely scratched the surface with Xpresso, the C4D "equivalent" of > ICE, but upon first impressions, many things > are possible in Xpresso that we do in ICE. Most likely, many things we do > in ICE are also NOT possible in Xpresso as well. > > Which things and how many of them are going to take me a long time to > figure out. > > > > > > > On Mon, Jun 2, 2014 at 8:04 AM, Ben Beckett <nebbeck...@gmail.com> wrote: > >> Maya is VERY SLOW >> >> >> On 2 June 2014 10:47, Cristobal Infante <cgc...@gmail.com> wrote: >> >>> I believe nodal shading for C4D is coming very soon, it's one of the top >>> requests from uesrs.. >>> >>> >>> On 2 June 2014 10:30, David Saber <davidsa...@sfr.fr> wrote: >>> >>>> Thanks Perry for your testimonial about C4D. How does non linearity >>>> feels? Obvious example: going back to modelling after skining? >>>> David >>>> >>> >>> >> > > > -- > > > > > > Perry Harovas > Animation and Visual Effects > > http://www.TheAfterImage.com <http://www.theafterimage.com/> > > -25 Years Experience > -Member of the Visual Effects Society (VES) > -- www.matinai.com