Hi Matt, Not yet, but I will look into that soon and get back to you once I have some time with it.
On Mon, Jun 2, 2014 at 11:07 AM, Matt Morris <[email protected]> wrote: > Thanks Perry, good to hear the opinion of someone who's actually > transitioning. Have you used referencing much - characters in particular? > > > > > On 2 June 2014 14:12, Perry Harovas <[email protected]> wrote: > >> Hi David, >> >> In my limited time with skinning in C4D, you just need to add the new >> model parts to the weight of >> whatever joint you want to control them. It isn't a problem, really. >> >> In other ways, C4D is actually more non-linear than Soft. This is minus >> ICE, of course, which puts it over the top >> in terms of non-linearity. >> >> However, certain things are much easier to change. >> >> Put a deformer on an object, it deforms it. >> Want to swap that same deformer with animation to another object, just >> drag it to the other object in the hierarchy. >> >> You can usually just put a model and deformers into a null, and it will >> deform the geometry grouped under that null, >> allowing you to keep throwing more objects (or take out objects) from >> that group to control what get influenced. >> >> Soft cares about the specific points of the object you select to get >> deformed, and as a result, you can't (again, without ICE) just deform >> something >> that is inside a Null hierarchy. Not only can you in C4D, but that is the >> normal way it works, making deformers and many things that alter an object >> more portable between different objects with totally different point >> count and order. >> >> When doing rigging with joints, it is (of course) concerned with points >> as expected, but as I said above, you just >> add those newly created points to the weighting of the joint it should >> deform and away you go. >> >> It is hard to type this without constantly clarifying that all this is >> far more flexible with ICE counted in the mix. >> I have barely scratched the surface with Xpresso, the C4D "equivalent" of >> ICE, but upon first impressions, many things >> are possible in Xpresso that we do in ICE. Most likely, many things we do >> in ICE are also NOT possible in Xpresso as well. >> >> Which things and how many of them are going to take me a long time to >> figure out. >> >> >> >> >> >> >> On Mon, Jun 2, 2014 at 8:04 AM, Ben Beckett <[email protected]> wrote: >> >>> Maya is VERY SLOW >>> >>> >>> On 2 June 2014 10:47, Cristobal Infante <[email protected]> wrote: >>> >>>> I believe nodal shading for C4D is coming very soon, it's one of the >>>> top requests from uesrs.. >>>> >>>> >>>> On 2 June 2014 10:30, David Saber <[email protected]> wrote: >>>> >>>>> Thanks Perry for your testimonial about C4D. How does non linearity >>>>> feels? Obvious example: going back to modelling after skining? >>>>> David >>>>> >>>> >>>> >>> >> >> >> -- >> >> >> >> >> >> Perry Harovas >> Animation and Visual Effects >> >> http://www.TheAfterImage.com <http://www.theafterimage.com/> >> >> -25 Years Experience >> -Member of the Visual Effects Society (VES) >> > > > > -- > www.matinai.com > -- Perry Harovas Animation and Visual Effects http://www.TheAfterImage.com <http://www.theafterimage.com/> -25 Years Experience -Member of the Visual Effects Society (VES)

