Hi Matt,

Not yet, but I will look into that soon and get back to you once I have
some time with it.




On Mon, Jun 2, 2014 at 11:07 AM, Matt Morris <[email protected]> wrote:

> Thanks Perry, good to hear the opinion of someone who's actually
> transitioning. Have you used referencing much - characters in particular?
>
>
>
>
> On 2 June 2014 14:12, Perry Harovas <[email protected]> wrote:
>
>> Hi David,
>>
>> In my limited time with skinning in C4D, you just need to add the new
>> model parts to the weight of
>> whatever joint you want to control them. It isn't a problem, really.
>>
>> In other ways, C4D is actually more non-linear than Soft. This is minus
>> ICE, of course, which puts it over the top
>> in terms of non-linearity.
>>
>> However, certain things are much easier to change.
>>
>> Put a deformer on an object, it deforms it.
>> Want to swap that same deformer with animation to another object, just
>> drag it to the other object in the hierarchy.
>>
>> You can usually just put a model and deformers into a null, and it will
>> deform the geometry grouped under that null,
>> allowing you to keep throwing more objects (or take out objects) from
>> that group to control what get influenced.
>>
>> Soft cares about the specific points of the object you select to get
>> deformed, and as a result, you can't (again, without ICE) just deform
>> something
>> that is inside a Null hierarchy. Not only can you in C4D, but that is the
>> normal way it works, making deformers and many things that alter an object
>> more portable between different objects with totally different point
>> count and order.
>>
>> When doing rigging with joints, it is (of course) concerned with points
>> as expected, but as I said above, you just
>> add those newly created points to the weighting of the joint it should
>> deform and away you go.
>>
>> It is hard to type this without constantly clarifying that all this is
>> far more flexible with ICE counted in the mix.
>> I have barely scratched the surface with Xpresso, the C4D "equivalent" of
>> ICE, but upon first impressions, many things
>> are possible in Xpresso that we do in ICE. Most likely, many things we do
>> in ICE are also NOT possible in Xpresso as well.
>>
>> Which things and how many of them are going to take me a long time to
>> figure out.
>>
>>
>>
>>
>>
>>
>> On Mon, Jun 2, 2014 at 8:04 AM, Ben Beckett <[email protected]> wrote:
>>
>>> Maya is VERY SLOW
>>>
>>>
>>> On 2 June 2014 10:47, Cristobal Infante <[email protected]> wrote:
>>>
>>>> I believe nodal shading for C4D is coming very soon, it's one of the
>>>> top requests from uesrs..
>>>>
>>>>
>>>> On 2 June 2014 10:30, David Saber <[email protected]> wrote:
>>>>
>>>>> Thanks Perry for your testimonial about C4D. How does non linearity
>>>>> feels? Obvious example: going back to modelling after skining?
>>>>> David
>>>>>
>>>>
>>>>
>>>
>>
>>
>> --
>>
>>
>>
>>
>>
>> Perry Harovas
>> Animation and Visual Effects
>>
>> http://www.TheAfterImage.com <http://www.theafterimage.com/>
>>
>> -25 Years Experience
>> -Member of the Visual Effects Society (VES)
>>
>
>
>
> --
> www.matinai.com
>



-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com <http://www.theafterimage.com/>

-25 Years Experience
-Member of the Visual Effects Society (VES)

Reply via email to