In ICE, just "Get self.EdgeToVertices"
That will give you a array of the two Point Indexes for every edge.

/Jens


On Tue, Jun 3, 2014 at 6:04 PM, Arvid Björn <[email protected]> wrote:

> Hi folks,
>
> Is there a way to iterate though each edge of a mesh and extract its two
> point components, one at each end of the edge?
>
> I'd like to use those two points to interpolate between and add a bunch of
> points along the edge.
>
>
> Cheers!
>



-- 
Jens Lindgren
--------------------------
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>

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