In ICE, just "Get self.EdgeToVertices" That will give you a array of the two Point Indexes for every edge.
/Jens On Tue, Jun 3, 2014 at 6:04 PM, Arvid Björn <[email protected]> wrote: > Hi folks, > > Is there a way to iterate though each edge of a mesh and extract its two > point components, one at each end of the edge? > > I'd like to use those two points to interpolate between and add a bunch of > points along the edge. > > > Cheers! > -- Jens Lindgren -------------------------- Lead Technical Director Magoo 3D Studios <http://www.magoo3dstudios.com/>

