Or if you want to do it in script, PolygonMesh.Edges get you all the edges and you can iterate all the edges and their Points property.
On Tue, Jun 3, 2014 at 6:09 PM, Jens Lindgren <jens.lindgren....@gmail.com> wrote: > In ICE, just "Get self.EdgeToVertices" > That will give you a array of the two Point Indexes for every edge. > > /Jens > > > On Tue, Jun 3, 2014 at 6:04 PM, Arvid Björn <arvidbj...@gmail.com> wrote: > >> Hi folks, >> >> Is there a way to iterate though each edge of a mesh and extract its two >> point components, one at each end of the edge? >> >> I'd like to use those two points to interpolate between and add a bunch >> of points along the edge. >> >> >> Cheers! >> > > > > -- > Jens Lindgren > -------------------------- > Lead Technical Director > Magoo 3D Studios <http://www.magoo3dstudios.com/> >