Or if you want to do it in script, PolygonMesh.Edges get you all the edges
and you can iterate all the edges and their Points property.


On Tue, Jun 3, 2014 at 6:09 PM, Jens Lindgren <jens.lindgren....@gmail.com>
wrote:

> In ICE, just "Get self.EdgeToVertices"
> That will give you a array of the two Point Indexes for every edge.
>
> /Jens
>
>
> On Tue, Jun 3, 2014 at 6:04 PM, Arvid Björn <arvidbj...@gmail.com> wrote:
>
>> Hi folks,
>>
>> Is there a way to iterate though each edge of a mesh and extract its two
>> point components, one at each end of the edge?
>>
>> I'd like to use those two points to interpolate between and add a bunch
>> of points along the edge.
>>
>>
>> Cheers!
>>
>
>
>
> --
> Jens Lindgren
> --------------------------
> Lead Technical Director
> Magoo 3D Studios <http://www.magoo3dstudios.com/>
>

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