Not obvious because of the wording. PolygonToEdges at first seems to
retriving indices from polygons to their surrounding edges. When it's the
other way around it's retrives indices from edges to their bordering
polygons. More over indices it's all it does so you have always to flatten
out sets of array into "Build Array from Set" to then put that info into
context, through Select Array. This can be problematic for cases where the
input data structure can change (set, array, set of arrays).

But yes, it's usefull. Though I admit I'm getting my arse kicking with
something I'm trying to make a switch (polygons, edges, vertices) so I
don't have to repeat the whole ICE Tree for each context. And... it's not
easy... no..

Cheers


On Tue, Jun 3, 2014 at 7:11 PM, Francois Lord <[email protected]> wrote:

> Yeah, I started using them recently too and they are very powerful.
> Getting your head around the usage is not obvious, though.
>
> F
>
>
> On 03-Jun-14 13:49, Jens Lindgren wrote:
>
>> Hehe no problem, Arvid :)
>> I think all the Get "SomethingToSomething" data is underrated and very
>> few examples are out there of how one could use them. Since I learned how
>> they work, I have been able to do amazing things with polymeshes in ICE.
>>
>> /Jens
>>
>>
>

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