dude i just saw the .BE and thought "well it's Grid, WTD or Nwave :p and Nwave doesn't use softimage :)...
On 4 June 2014 13:09, <[email protected]> wrote: > nope I’m freelancer. > I have worked on a few jobs for them, but that’s been a while. > > nice people, if you were thinking of getting in touch with them – and > their output is awesome. > > *From:* Sebastien Sterling <[email protected]> > *Sent:* Tuesday, June 03, 2014 10:35 PM > *To:* [email protected] > *Subject:* Re: Nest Mommentum, reversing animation > > Do you work for digital golem ? > > > On 3 June 2014 21:34, Sebastien Sterling <[email protected]> > wrote: > >> Thank you Peter for taking the time to expand on this :), i am a >> character artist, and even if this is not a character job, it is good to >> know about such functionality its true that they really look like avid >> layers :P >> >> >> On 3 June 2014 21:03, <[email protected]> wrote: >> >>> the animation mixer is for high level control over animation, >>> including combining different types of animation. (fcurves, expressions, >>> constraints, caches, plots,...) >>> >>> the most obvious use is to combine a number of animation cycles on a >>> character into a little edit. >>> Because it looks so much like a video editing timeline, one can easily >>> overlook the usefulness of the mixer - on the surface it’s “just a timeline >>> with video animationclips” – and many timing effects (including >>> reversing animation: right click on a clip in the mixer –> time properties >>> –> scale: -1) can be done with ease. >>> >>> it lives in the model, and connects to the model using namespaces – >>> allowing for the sharing of animation between different models. >>> there’s things like offsetting the animation (in space!) with clip >>> effects, allowing to blend between different animation sources that weren’t >>> made to blend. >>> it can be useful for crowd animation, for instance by blending different >>> animation cycles on the actors based on certain conditions. >>> >>> I know the mixer only on the surface, and don’t need it very often, but >>> each time I do, I discover more of what it can do. >>> Last time I needed it, I used it to turn a linear syflex simulation into >>> timestretched, loopable + intro/outtro animations on a bunch of objects. >>> The mixer handled with ease what amounts to manipulating thousands of >>> shapes on quite dense geometry, without being restricted to frames. A total >>> nightmare to do with fcurves. >>> >>> I think you’re a character artist, something which could be useful to >>> you is setting up the restpose as well as a few animations and extreme >>> poses in the mixer. This way you can easily stress test the skinning and >>> topology. >>> >>> While it has seen some improvements over time, its another of those >>> really unique tools that were in XSI from it’s very first version, and are >>> still not really surpassed. >>> >>> >>> *From:* Sebastien Sterling <[email protected]> >>> *Sent:* Tuesday, June 03, 2014 9:13 PM >>> *To:* [email protected] >>> *Subject:* Re: Nest Mommentum, reversing animation >>> >>> coming from different packages, never really got into the whole mixer >>> system, i do get the appeal though. just would never really had a frame of >>> reference for when to employ one. >>> >>> >>> On 3 June 2014 19:46, <[email protected]> wrote: >>> >>>> usually it’s cache the dynamics first, then plot to the mixer, and >>>> then reverse the clip in the mixer. >>>> does this not work for you? >>>> >>>> >>>> *From:* Sebastien Sterling <[email protected]> >>>> *Sent:* Tuesday, June 03, 2014 8:30 PM >>>> *To:* [email protected] >>>> *Subject:* Nest Mommentum, reversing animation >>>> >>>> i have a momentum simulationm i ploted, is it possible to reverse the >>>> animation ? i'd do it in post, but i'm hoping to use some motion blur on >>>> some text, i's like it not to be reversed >>>> >>>> >>> >> >> > >

