dude i just saw the .BE and thought "well it's Grid, WTD or Nwave :p and
Nwave doesn't use softimage :)...


On 4 June 2014 13:09, <[email protected]> wrote:

>   nope I’m freelancer.
> I have worked on a few jobs for them, but that’s been a while.
>
> nice people, if you were thinking of getting in touch with them – and
> their output is awesome.
>
>  *From:* Sebastien Sterling <[email protected]>
> *Sent:* Tuesday, June 03, 2014 10:35 PM
> *To:* [email protected]
> *Subject:* Re: Nest Mommentum, reversing animation
>
>  Do you work for digital golem ?
>
>
> On 3 June 2014 21:34, Sebastien Sterling <[email protected]>
> wrote:
>
>> Thank you Peter for taking the time to expand on this :), i am a
>> character artist, and even if this is not a character job, it is good to
>> know about such functionality its true that they really look like avid
>> layers :P
>>
>>
>> On 3 June 2014 21:03, <[email protected]> wrote:
>>
>>>   the animation mixer is for high level control over animation,
>>> including combining different types of animation. (fcurves, expressions,
>>> constraints, caches, plots,...)
>>>
>>> the most obvious use is to combine a number of animation cycles on a
>>> character into a little edit.
>>> Because it looks so much like a video editing timeline, one can easily
>>> overlook the usefulness of the mixer - on the surface it’s “just a timeline
>>> with video animationclips” – and many timing effects (including
>>> reversing animation: right click on a clip in the mixer –> time properties
>>> –> scale: -1) can be done with ease.
>>>
>>> it lives in the model, and connects to the model using namespaces –
>>> allowing for the sharing of animation between different models.
>>> there’s things like offsetting the animation (in space!) with clip
>>> effects, allowing to blend between different animation sources that weren’t
>>> made to blend.
>>> it can be useful for crowd animation, for instance by blending different
>>> animation cycles on the actors based on certain conditions.
>>>
>>> I know the mixer only on the surface, and don’t need it very often, but
>>> each time I do, I discover more of what it can do.
>>> Last time I needed it, I used it to turn a linear syflex simulation into
>>> timestretched, loopable + intro/outtro animations on a bunch of objects.
>>> The mixer handled with ease what amounts to manipulating thousands of
>>> shapes on quite dense geometry, without being restricted to frames. A total
>>> nightmare to do with fcurves.
>>>
>>> I think you’re a character artist, something which could be useful to
>>> you is setting up the restpose as well as a few animations and extreme
>>> poses in the mixer. This way you can easily stress test the skinning and
>>> topology.
>>>
>>> While it has seen some improvements over time, its another of those
>>> really unique tools that were in XSI from it’s very first version, and are
>>> still not really surpassed.
>>>
>>>
>>>  *From:* Sebastien Sterling <[email protected]>
>>> *Sent:* Tuesday, June 03, 2014 9:13 PM
>>> *To:* [email protected]
>>> *Subject:* Re: Nest Mommentum, reversing animation
>>>
>>>   coming from different packages, never really got into the whole mixer
>>> system, i do get the appeal though. just would never really had a frame of
>>> reference for when to employ one.
>>>
>>>
>>> On 3 June 2014 19:46, <[email protected]> wrote:
>>>
>>>>   usually it’s cache the dynamics first, then plot to the mixer, and
>>>> then reverse the clip in the mixer.
>>>> does this not work for you?
>>>>
>>>>
>>>>  *From:* Sebastien Sterling <[email protected]>
>>>> *Sent:* Tuesday, June 03, 2014 8:30 PM
>>>> *To:* [email protected]
>>>> *Subject:* Nest Mommentum, reversing animation
>>>>
>>>>  i have a momentum simulationm i ploted, is it possible to reverse the
>>>> animation ? i'd do it in post, but i'm hoping to use some motion blur on
>>>> some text, i's like it not to be reversed
>>>>
>>>>
>>>
>>
>>
>
>

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