Hey all,

In an effort to start transitioning over to Maya, *sigh*, we've been doing
look dev on our current project in Softimage 2013 with the intent to render
in Maya.   We got approval on the stereo from client based on our Softimage
animation, but now we're having a big discrepancy between the stereo
renders in Softimage and the stereo in Maya - Maya has a biiig shift in the
depth of the renders and it *looks *like a massive difference in the camera
interaxial.

But we're measuring, and all the distances from camera to camera and camera
to subject are exactly the same in Maya as they are in Softimage, and all
the camera settings are the same.

So we opened the scene in Softimage 2015 and exported to Maya from there,
and then they match each other. Great!  But here's the thing - we checked
and the renders from Softimage 2015 don't match the renders from Softimage
2013. So we tried in 2014, and those match the originals from 2013.

Did something change between 2014 and 2015 in the way Softimage stereo
cameras work?

For the moment we're just trying to eyeball the cameras to try and get
something that matches the approved shot, but something just isn't making
sense.   I don't understand how cameras in the same place in space could
yield different results.

Do you guys have any insight?

Thanks!
Andy

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