convergence? How are you controlling that? If through a constraint system, maybe something to check as well.
Or maybe even more basic -- parallel vs. converged cameras? On Fri, Jun 13, 2014 at 4:23 AM, Tim Leydecker <[email protected]> wrote: > The usual suspects for trouble in camera transfer between Maya and > Softimage, > depending on the Crosswalk/*.fbx/or else version used: > > *Field of View Angle calculation, Horizontal or Vertical? Can also give > grief with 3DSMax. > > *Default XSI Picture Ratio vs. Maya Film Aspect Ratio, Softimage defaults > to a 16:9 ratio, Maya to a 3:2. > > When I create a Stereo rig in both Maya and XSI 2014, they differ in Angle > of View, > Film Aspect Ratio and a Film Offset in Maya of +/- 0.017 (mm?) vs a > Optical Center Shift of > +/- -0,0043 inch in XSI. Also note the overall 10:1 scene unit related > values... > > Enough to make my head hurt by itself already. Which is why I generally > don´t like Stereo much anyway. > > I´d check for inch/Millimeter issues in values as well as rounding errors > and Film Aperture woes. > > > Cheers, > > > tim > > > > > > > > > > > > > Am 13.06.2014 01:32, schrieb Athanasios Pozantzis: > > just speculating here... > is there a film shift (tilt shift) or film offset setting in the mix? > that could be off if everything else is spot on > > my 2 cents > > On 12 Jun 2014, at 18:16, Andre Zazzera <[email protected]> wrote: > > Hey all, > > In an effort to start transitioning over to Maya, *sigh*, we've been doing > look dev on our current project in Softimage 2013 with the intent to render > in Maya. We got approval on the stereo from client based on our Softimage > animation, but now we're having a big discrepancy between the stereo > renders in Softimage and the stereo in Maya - Maya has a biiig shift in the > depth of the renders and it *looks *like a massive difference in the > camera interaxial. > > But we're measuring, and all the distances from camera to camera and > camera to subject are exactly the same in Maya as they are in Softimage, > and all the camera settings are the same. > > So we opened the scene in Softimage 2015 and exported to Maya from there, > and then they match each other. Great! But here's the thing - we checked > and the renders from Softimage 2015 don't match the renders from Softimage > 2013. So we tried in 2014, and those match the originals from 2013. > > Did something change between 2014 and 2015 in the way Softimage stereo > cameras work? > > For the moment we're just trying to eyeball the cameras to try and get > something that matches the approved shot, but something just isn't making > sense. I don't understand how cameras in the same place in space could > yield different results. > > Do you guys have any insight? > > Thanks! > Andy > > >

