convergence?

How are you controlling that?  If through a constraint system, maybe
something to check as well.

Or maybe even more basic -- parallel vs. converged cameras?






On Fri, Jun 13, 2014 at 4:23 AM, Tim Leydecker <[email protected]> wrote:

>  The usual suspects for trouble in camera transfer between Maya and
> Softimage,
> depending on the Crosswalk/*.fbx/or else version used:
>
> *Field of View Angle calculation, Horizontal or Vertical? Can also give
> grief with 3DSMax.
>
> *Default XSI Picture Ratio vs. Maya Film Aspect Ratio,  Softimage defaults
> to a 16:9 ratio, Maya to a 3:2.
>
> When I create a Stereo rig in both Maya and XSI 2014, they differ in Angle
> of View,
> Film Aspect Ratio and a Film Offset in Maya of +/- 0.017 (mm?) vs a
> Optical Center Shift of
> +/- -0,0043 inch in XSI. Also note the overall 10:1 scene unit related
> values...
>
> Enough to make my head hurt by itself already. Which is why I generally
> don´t like Stereo much anyway.
>
> I´d check for inch/Millimeter issues in values as well as rounding errors
> and Film Aperture woes.
>
>
> Cheers,
>
>
> tim
>
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> Am 13.06.2014 01:32, schrieb Athanasios Pozantzis:
>
> just speculating here...
> is there a film shift (tilt shift) or film offset setting in the mix?
> that could be off if everything else is spot on
>
>  my 2 cents
>
> On 12 Jun 2014, at 18:16, Andre Zazzera <[email protected]> wrote:
>
>   Hey all,
>
> In an effort to start transitioning over to Maya, *sigh*, we've been doing
> look dev on our current project in Softimage 2013 with the intent to render
> in Maya.   We got approval on the stereo from client based on our Softimage
> animation, but now we're having a big discrepancy between the stereo
> renders in Softimage and the stereo in Maya - Maya has a biiig shift in the
> depth of the renders and it *looks *like a massive difference in the
> camera interaxial.
>
> But we're measuring, and all the distances from camera to camera and
> camera to subject are exactly the same in Maya as they are in Softimage,
> and all the camera settings are the same.
>
> So we opened the scene in Softimage 2015 and exported to Maya from there,
> and then they match each other. Great!  But here's the thing - we checked
> and the renders from Softimage 2015 don't match the renders from Softimage
> 2013. So we tried in 2014, and those match the originals from 2013.
>
> Did something change between 2014 and 2015 in the way Softimage stereo
> cameras work?
>
> For the moment we're just trying to eyeball the cameras to try and get
> something that matches the approved shot, but something just isn't making
> sense.   I don't understand how cameras in the same place in space could
> yield different results.
>
> Do you guys have any insight?
>
> Thanks!
> Andy
>
>
>

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