The usual suspects for trouble in camera transfer between Maya and Softimage,
depending on the Crosswalk/*.fbx/or else version used:

*Field of View Angle calculation, Horizontal or Vertical? Can also give grief with 3DSMax.

*Default XSI Picture Ratio vs. Maya Film Aspect Ratio, Softimage defaults to a 16:9 ratio, Maya to a 3:2.

When I create a Stereo rig in both Maya and XSI 2014, they differ in Angle of View, Film Aspect Ratio and a Film Offset in Maya of +/- 0.017 (mm?) vs a Optical Center Shift of +/- -0,0043 inch in XSI. Also note the overall 10:1 scene unit related values...

Enough to make my head hurt by itself already. Which is why I generally don´t like Stereo much anyway.

I´d check for inch/Millimeter issues in values as well as rounding errors and Film Aperture woes.


Cheers,


tim












Am 13.06.2014 01:32, schrieb Athanasios Pozantzis:
just speculating here...
is there a film shift (tilt shift) or film offset setting in the mix?
that could be off if everything else is spot on

my 2 cents

On 12 Jun 2014, at 18:16, Andre Zazzera <[email protected] <mailto:[email protected]>> wrote:

Hey all,

In an effort to start transitioning over to Maya, *sigh*, we've been doing look dev on our current project in Softimage 2013 with the intent to render in Maya. We got approval on the stereo from client based on our Softimage animation, but now we're having a big discrepancy between the stereo renders in Softimage and the stereo in Maya - Maya has a biiig shift in the depth of the renders and it /looks /like a massive difference in the camera interaxial.

But we're measuring, and all the distances from camera to camera and camera to subject are exactly the same in Maya as they are in Softimage, and all the camera settings are the same.

So we opened the scene in Softimage 2015 and exported to Maya from there, and then they match each other. Great! But here's the thing - we checked and the renders from Softimage 2015 don't match the renders from Softimage 2013. So we tried in 2014, and those match the originals from 2013.

Did something change between 2014 and 2015 in the way Softimage stereo cameras work?

For the moment we're just trying to eyeball the cameras to try and get something that matches the approved shot, but something just isn't making sense. I don't understand how cameras in the same place in space could yield different results.

Do you guys have any insight?

Thanks!
Andy

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