The decade plus old backplate update issue (why I needed to use SCOPs to drive 
them, not ICE, which Softimage replicated in their stereo rig) I believe was 
fixed recently, is perhaps why Soft 2015 matches Maya, dunno, I roll my own in 
each and match, highly recommended.

Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
phone: why-I-stereo
http://www.linkedin.com/in/grahamclark

> On Jun 16, 2014, at 7:22 PM, Andre Zazzera <[email protected]> wrote:
> 
> Hey guys - we're not really sure what the problem was coming down to.   
> Unfortunately I've been off-site and this is a high security job (nothing 
> goes outside the building), so I've been trying to talk my guys through it 
> over the phone.  
> 
> We're using a standard stereo rig, off-axis, with the zero-parallax plane 
> being set manually.   Nothing's moving or animated.  The most vexing problem 
> is that the cameras do different things in Softimage 2013 and 2014 than they 
> do when we open in 2015 - which blows my mind.  I don't think I've ever had 
> Softimage break something on me from version to version (well, maybe 1 or 2 
> other things).  What's weirder is that the Maya imports were matching the 
> Softimage 2015 version.
> 
> We found a workaround, though, to at least get this thing out the door.   We 
> just created a couple single cameras, matched all the film aperture and focal 
> length settings and all that jazz, and just constrained those cameras to the 
> original left and rights, treating them as straight parallel cameras, and 
> then we handled the convergence in Nuke to match the original off-axis 
> converged renders..
> 
> It matches alllmost perfectly (off maybe half a pixel due to rendering in a 
> different position, but otherwise great).
> 
> Thanks for the tips, guys!   I'm definitely going to investigate further when 
> I'm back on-site.
> 
> 
>> On Sun, Jun 15, 2014 at 11:15 PM, Ed Manning <[email protected]> wrote:
>> convergence? 
>> 
>> How are you controlling that?  If through a constraint system, maybe 
>> something to check as well.
>> 
>> Or maybe even more basic -- parallel vs. converged cameras?
>> 
>> 
>> 
>> 
>> 
>> 
>>> On Fri, Jun 13, 2014 at 4:23 AM, Tim Leydecker <[email protected]> wrote:
>>> The usual suspects for trouble in camera transfer between Maya and 
>>> Softimage,
>>> depending on the Crosswalk/*.fbx/or else version used:
>>> 
>>> *Field of View Angle calculation, Horizontal or Vertical? Can also give 
>>> grief with 3DSMax.
>>> 
>>> *Default XSI Picture Ratio vs. Maya Film Aspect Ratio,  Softimage defaults 
>>> to a 16:9 ratio, Maya to a 3:2.
>>> 
>>> When I create a Stereo rig in both Maya and XSI 2014, they differ in Angle 
>>> of View,
>>> Film Aspect Ratio and a Film Offset in Maya of +/- 0.017 (mm?) vs a Optical 
>>> Center Shift of
>>> +/- -0,0043 inch in XSI. Also note the overall 10:1 scene unit related 
>>> values...
>>> 
>>> Enough to make my head hurt by itself already. Which is why I generally 
>>> don´t like Stereo much anyway. 
>>> 
>>> I´d check for inch/Millimeter issues in values as well as rounding errors 
>>> and Film Aperture woes.
>>> 
>>> 
>>> Cheers,
>>> 
>>> 
>>> tim
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> Am 13.06.2014 01:32, schrieb Athanasios Pozantzis:
>>>> just speculating here...
>>>> is there a film shift (tilt shift) or film offset setting in the mix?
>>>> that could be off if everything else is spot on
>>>> 
>>>> my 2 cents
>>>> 
>>>> On 12 Jun 2014, at 18:16, Andre Zazzera <[email protected]> wrote:
>>>> 
>>>>> Hey all,
>>>>> 
>>>>> In an effort to start transitioning over to Maya, *sigh*, we've been 
>>>>> doing look dev on our current project in Softimage 2013 with the intent 
>>>>> to render in Maya.   We got approval on the stereo from client based on 
>>>>> our Softimage animation, but now we're having a big discrepancy between 
>>>>> the stereo renders in Softimage and the stereo in Maya - Maya has a biiig 
>>>>> shift in the depth of the renders and it looks like a massive difference 
>>>>> in the camera interaxial.
>>>>> 
>>>>> But we're measuring, and all the distances from camera to camera and 
>>>>> camera to subject are exactly the same in Maya as they are in Softimage, 
>>>>> and all the camera settings are the same.
>>>>> 
>>>>> So we opened the scene in Softimage 2015 and exported to Maya from there, 
>>>>> and then they match each other. Great!  But here's the thing - we checked 
>>>>> and the renders from Softimage 2015 don't match the renders from 
>>>>> Softimage 2013. So we tried in 2014, and those match the originals from 
>>>>> 2013.   
>>>>> 
>>>>> Did something change between 2014 and 2015 in the way Softimage stereo 
>>>>> cameras work?  
>>>>> 
>>>>> For the moment we're just trying to eyeball the cameras to try and get 
>>>>> something that matches the approved shot, but something just isn't making 
>>>>> sense.   I don't understand how cameras in the same place in space could 
>>>>> yield different results.
>>>>> 
>>>>> Do you guys have any insight?
>>>>> 
>>>>> Thanks!
>>>>> Andy
> 

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