Sorry if add a question:

Need to combine two enveloped meshes ( face and body ) and two different
rig ( facial rig and body rig ) into one

Soft workflow: First simply Parent the facial rig to the body rig on the
neck controller; then select the face first and then the body, merge >
transfer attributes ( tada! )

Similar/same workflow inside Maya is possible? reading all the post related
to Maya looks like the mesh combining is a big deal...


2014-06-13 13:37 GMT+02:00 Gerbrand Nel <[email protected]>:

>  Thanks guys!
> Not the answers I was hoping for but at least I now know :)
> Love this list!
> G
>
> On 2014/06/13 12:31 PM, Mirko Jankovic wrote:
>
> for #3 keep in mind that is NOT Scene explorer in Softimage, nor it
> provides same functions so take care there.
> Nodes in Maya were always kind of labyrinth to me and SI scene explorer
> was fresh air giving real overview and control of everything in scene.
> That is not something you have in Maya.
> Not to mention Max's new scene explorer if anyone with right mind would
> even call it like that.
>
>
>  On Fri, Jun 13, 2014 at 11:37 AM, Perry Harovas <[email protected]>
> wrote:
>
>> And to show I am not just here to laugh, the answer to #2 and #3 below:
>>
>>  #2: No, and whats more, do not fcheck while rendering. That has always
>> been a sure way to kill your render. Seriously, you have to specify the end
>> frame
>> to be at least 2 or 3 frames BEFORE the current frame that is rendering
>> in order to not crash. Been like that ever since the beginning. Last time I
>> checked, it
>> was still a bug. Of course, it depends upon the renderer you are using,
>> so if you are using mental ray or (God help you) the Maya renderer, then
>> you cannot see it while it renders.
>> If you are using some other renderer with its own render viewer, perhaps
>> 3Delight, then you can watch it render with that software's render viewer.
>>
>>  #3: You are correct, and to see more stuff, go to the top (happily, I
>> don't have Maya installed at the moment, so I can't check the exact menu
>> wording) of the Outliner and you will see that you can enable the viewing
>> of more
>> "things" in the Outliner. It defaults to simplifying your view (which I
>> always hated) but you can change that to show you every ugly little node it
>> shoves into your scene.
>>
>>
>>
>>
>>  On Fri, Jun 13, 2014 at 5:26 AM, Gerbrand Nel <[email protected]> wrote:
>>
>>> Hey Guys
>>> So I'm getting into Maya, and so far it's horrible.
>>> I realize that Maya animators must be more passionate about 3D than me,
>>> because there is no way I would have put up with this shit for the last 10
>>> years.
>>> Rant aside, I was hoping someone could help me make sense of a few
>>> things.
>>>
>>> 1: selecting hierarchies:
>>> I don’t understand why Maya insists on making the whole hierarchy green
>>> when I only select the top node. What is the benefit of this, and can I
>>> turn it off?
>>> I also find that when I select multiple objects in a hierarchy, the
>>> second last thing I selected goes white, but the thing I select stays
>>> green. this makes it hard to tell weather I selected the object or not.
>>> Am I using it wrong?
>>>
>>> 2: Is there a way to interactively see my frames rendering? I know I can
>>> fcheck or load the rendered frames in aftreFX, but this doesn't help if my
>>> frames takes 20 min a frame.
>>> 3: I assume the outliner is there to do what the explorer in soft does,
>>> but half the things in my scene is missing. Is there a comprehensive scene
>>> navigator where I can see everything, like we can in the explorer?
>>>
>>> Thanks, I'm going to stop here before I get on the drama-lama.
>>> G
>>>
>>>
>>
>>
>>  --
>>
>>
>>
>>
>>
>> Perry Harovas
>> Animation and Visual Effects
>>
>> http://www.TheAfterImage.com <http://www.theafterimage.com/>
>>
>>  -25 Years Experience
>>  -Member of the Visual Effects Society (VES)
>>
>
>
>

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