Sorry if add a question: Need to combine two enveloped meshes ( face and body ) and two different rig ( facial rig and body rig ) into one
Soft workflow: First simply Parent the facial rig to the body rig on the neck controller; then select the face first and then the body, merge > transfer attributes ( tada! ) Similar/same workflow inside Maya is possible? reading all the post related to Maya looks like the mesh combining is a big deal... 2014-06-13 13:37 GMT+02:00 Gerbrand Nel <[email protected]>: > Thanks guys! > Not the answers I was hoping for but at least I now know :) > Love this list! > G > > On 2014/06/13 12:31 PM, Mirko Jankovic wrote: > > for #3 keep in mind that is NOT Scene explorer in Softimage, nor it > provides same functions so take care there. > Nodes in Maya were always kind of labyrinth to me and SI scene explorer > was fresh air giving real overview and control of everything in scene. > That is not something you have in Maya. > Not to mention Max's new scene explorer if anyone with right mind would > even call it like that. > > > On Fri, Jun 13, 2014 at 11:37 AM, Perry Harovas <[email protected]> > wrote: > >> And to show I am not just here to laugh, the answer to #2 and #3 below: >> >> #2: No, and whats more, do not fcheck while rendering. That has always >> been a sure way to kill your render. Seriously, you have to specify the end >> frame >> to be at least 2 or 3 frames BEFORE the current frame that is rendering >> in order to not crash. Been like that ever since the beginning. Last time I >> checked, it >> was still a bug. Of course, it depends upon the renderer you are using, >> so if you are using mental ray or (God help you) the Maya renderer, then >> you cannot see it while it renders. >> If you are using some other renderer with its own render viewer, perhaps >> 3Delight, then you can watch it render with that software's render viewer. >> >> #3: You are correct, and to see more stuff, go to the top (happily, I >> don't have Maya installed at the moment, so I can't check the exact menu >> wording) of the Outliner and you will see that you can enable the viewing >> of more >> "things" in the Outliner. It defaults to simplifying your view (which I >> always hated) but you can change that to show you every ugly little node it >> shoves into your scene. >> >> >> >> >> On Fri, Jun 13, 2014 at 5:26 AM, Gerbrand Nel <[email protected]> wrote: >> >>> Hey Guys >>> So I'm getting into Maya, and so far it's horrible. >>> I realize that Maya animators must be more passionate about 3D than me, >>> because there is no way I would have put up with this shit for the last 10 >>> years. >>> Rant aside, I was hoping someone could help me make sense of a few >>> things. >>> >>> 1: selecting hierarchies: >>> I don’t understand why Maya insists on making the whole hierarchy green >>> when I only select the top node. What is the benefit of this, and can I >>> turn it off? >>> I also find that when I select multiple objects in a hierarchy, the >>> second last thing I selected goes white, but the thing I select stays >>> green. this makes it hard to tell weather I selected the object or not. >>> Am I using it wrong? >>> >>> 2: Is there a way to interactively see my frames rendering? I know I can >>> fcheck or load the rendered frames in aftreFX, but this doesn't help if my >>> frames takes 20 min a frame. >>> 3: I assume the outliner is there to do what the explorer in soft does, >>> but half the things in my scene is missing. Is there a comprehensive scene >>> navigator where I can see everything, like we can in the explorer? >>> >>> Thanks, I'm going to stop here before I get on the drama-lama. >>> G >>> >>> >> >> >> -- >> >> >> >> >> >> Perry Harovas >> Animation and Visual Effects >> >> http://www.TheAfterImage.com <http://www.theafterimage.com/> >> >> -25 Years Experience >> -Member of the Visual Effects Society (VES) >> > > >

