Absymmesh is your friend here.
On 13 Jun 2014 10:08, "David Gallagher" <davegsoftimagel...@gmail.com>
wrote:

>
> What about the blendshapes?
>
> On 6/13/2014 9:21 AM, Mario Reitbauer wrote:
>
> For transfering those weights you can use abweightlifter.
>
>  Make a copy of your skinned objects and combine them and sew the border
> edges and freeze that object.
> Skin this new object to all joints (face and body).
>
>  Use the new object as destination in abweightlifter and the head only as
> source and copy weights. Do the same for the body and the acording body
> joints.
>
>  more steps needed then in softimage but at least it works this way.
> You can still keep your seperated objects and paint on them. every time
> you need a weightupdate you can just copy the weights again.
>
>
> 2014-06-13 16:18 GMT+02:00 Siew Yi Liang <soni...@gmail.com>:
>
>> Use edit smooth skin - copy skin weights. Its better if you make a
>> selection of the verts that you want to copy over as selection sets. Not
>> ideal, but it works. (This is scriptable)
>>  On 13 Jun 2014 05:11, "Nicolas Esposito" <3dv...@gmail.com> wrote:
>>
>>> Sorry if add a question:
>>>
>>>  Need to combine two enveloped meshes ( face and body ) and two
>>> different rig ( facial rig and body rig ) into one
>>>
>>>  Soft workflow: First simply Parent the facial rig to the body rig on
>>> the neck controller; then select the face first and then the body, merge >
>>> transfer attributes ( tada! )
>>>
>>>  Similar/same workflow inside Maya is possible? reading all the post
>>> related to Maya looks like the mesh combining is a big deal...
>>>
>>>
>>>  2014-06-13 13:37 GMT+02:00 Gerbrand Nel <nagv...@gmail.com>:
>>>
>>>>  Thanks guys!
>>>> Not the answers I was hoping for but at least I now know :)
>>>> Love this list!
>>>> G
>>>>
>>>> On 2014/06/13 12:31 PM, Mirko Jankovic wrote:
>>>>
>>>> for #3 keep in mind that is NOT Scene explorer in Softimage, nor it
>>>> provides same functions so take care there.
>>>> Nodes in Maya were always kind of labyrinth to me and SI scene explorer
>>>> was fresh air giving real overview and control of everything in scene.
>>>> That is not something you have in Maya.
>>>> Not to mention Max's new scene explorer if anyone with right mind would
>>>> even call it like that.
>>>>
>>>>
>>>>  On Fri, Jun 13, 2014 at 11:37 AM, Perry Harovas <
>>>> perryharo...@gmail.com> wrote:
>>>>
>>>>> And to show I am not just here to laugh, the answer to #2 and #3
>>>>> below:
>>>>>
>>>>>  #2: No, and whats more, do not fcheck while rendering. That has
>>>>> always been a sure way to kill your render. Seriously, you have to specify
>>>>> the end frame
>>>>> to be at least 2 or 3 frames BEFORE the current frame that is
>>>>> rendering in order to not crash. Been like that ever since the beginning.
>>>>> Last time I checked, it
>>>>> was still a bug. Of course, it depends upon the renderer you are
>>>>> using, so if you are using mental ray or (God help you) the Maya renderer,
>>>>> then you cannot see it while it renders.
>>>>> If you are using some other renderer with its own render viewer,
>>>>> perhaps 3Delight, then you can watch it render with that software's render
>>>>> viewer.
>>>>>
>>>>>  #3: You are correct, and to see more stuff, go to the top (happily,
>>>>> I don't have Maya installed at the moment, so I can't check the exact menu
>>>>> wording) of the Outliner and you will see that you can enable the viewing
>>>>> of more
>>>>> "things" in the Outliner. It defaults to simplifying your view (which
>>>>> I always hated) but you can change that to show you every ugly little node
>>>>> it shoves into your scene.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>  On Fri, Jun 13, 2014 at 5:26 AM, Gerbrand Nel <nagv...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Hey Guys
>>>>>> So I'm getting into Maya, and so far it's horrible.
>>>>>> I realize that Maya animators must be more passionate about 3D than
>>>>>> me, because there is no way I would have put up with this shit for the 
>>>>>> last
>>>>>> 10 years.
>>>>>> Rant aside, I was hoping someone could help me make sense of a few
>>>>>> things.
>>>>>>
>>>>>> 1: selecting hierarchies:
>>>>>> I don’t understand why Maya insists on making the whole hierarchy
>>>>>> green when I only select the top node. What is the benefit of this, and 
>>>>>> can
>>>>>> I turn it off?
>>>>>> I also find that when I select multiple objects in a hierarchy, the
>>>>>> second last thing I selected goes white, but the thing I select stays
>>>>>> green. this makes it hard to tell weather I selected the object or not.
>>>>>> Am I using it wrong?
>>>>>>
>>>>>> 2: Is there a way to interactively see my frames rendering? I know I
>>>>>> can fcheck or load the rendered frames in aftreFX, but this doesn't help 
>>>>>> if
>>>>>> my frames takes 20 min a frame.
>>>>>> 3: I assume the outliner is there to do what the explorer in soft
>>>>>> does, but half the things in my scene is missing. Is there a 
>>>>>> comprehensive
>>>>>> scene navigator where I can see everything, like we can in the explorer?
>>>>>>
>>>>>> Thanks, I'm going to stop here before I get on the drama-lama.
>>>>>> G
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>  --
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> Perry Harovas
>>>>> Animation and Visual Effects
>>>>>
>>>>> http://www.TheAfterImage.com <http://www.theafterimage.com/>
>>>>>
>>>>>  -25 Years Experience
>>>>>  -Member of the Visual Effects Society (VES)
>>>>>
>>>>
>>>>
>>>>
>>>
>
>

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