Use edit smooth skin - copy skin weights. Its better if you make a
selection of the verts that you want to copy over as selection sets. Not
ideal, but it works. (This is scriptable)
On 13 Jun 2014 05:11, "Nicolas Esposito" <[email protected]> wrote:

> Sorry if add a question:
>
> Need to combine two enveloped meshes ( face and body ) and two different
> rig ( facial rig and body rig ) into one
>
> Soft workflow: First simply Parent the facial rig to the body rig on the
> neck controller; then select the face first and then the body, merge >
> transfer attributes ( tada! )
>
> Similar/same workflow inside Maya is possible? reading all the post
> related to Maya looks like the mesh combining is a big deal...
>
>
> 2014-06-13 13:37 GMT+02:00 Gerbrand Nel <[email protected]>:
>
>>  Thanks guys!
>> Not the answers I was hoping for but at least I now know :)
>> Love this list!
>> G
>>
>> On 2014/06/13 12:31 PM, Mirko Jankovic wrote:
>>
>> for #3 keep in mind that is NOT Scene explorer in Softimage, nor it
>> provides same functions so take care there.
>> Nodes in Maya were always kind of labyrinth to me and SI scene explorer
>> was fresh air giving real overview and control of everything in scene.
>> That is not something you have in Maya.
>> Not to mention Max's new scene explorer if anyone with right mind would
>> even call it like that.
>>
>>
>>  On Fri, Jun 13, 2014 at 11:37 AM, Perry Harovas <[email protected]>
>> wrote:
>>
>>> And to show I am not just here to laugh, the answer to #2 and #3 below:
>>>
>>>  #2: No, and whats more, do not fcheck while rendering. That has always
>>> been a sure way to kill your render. Seriously, you have to specify the end
>>> frame
>>> to be at least 2 or 3 frames BEFORE the current frame that is rendering
>>> in order to not crash. Been like that ever since the beginning. Last time I
>>> checked, it
>>> was still a bug. Of course, it depends upon the renderer you are using,
>>> so if you are using mental ray or (God help you) the Maya renderer, then
>>> you cannot see it while it renders.
>>> If you are using some other renderer with its own render viewer, perhaps
>>> 3Delight, then you can watch it render with that software's render viewer.
>>>
>>>  #3: You are correct, and to see more stuff, go to the top (happily, I
>>> don't have Maya installed at the moment, so I can't check the exact menu
>>> wording) of the Outliner and you will see that you can enable the viewing
>>> of more
>>> "things" in the Outliner. It defaults to simplifying your view (which I
>>> always hated) but you can change that to show you every ugly little node it
>>> shoves into your scene.
>>>
>>>
>>>
>>>
>>>  On Fri, Jun 13, 2014 at 5:26 AM, Gerbrand Nel <[email protected]>
>>> wrote:
>>>
>>>> Hey Guys
>>>> So I'm getting into Maya, and so far it's horrible.
>>>> I realize that Maya animators must be more passionate about 3D than me,
>>>> because there is no way I would have put up with this shit for the last 10
>>>> years.
>>>> Rant aside, I was hoping someone could help me make sense of a few
>>>> things.
>>>>
>>>> 1: selecting hierarchies:
>>>> I don’t understand why Maya insists on making the whole hierarchy green
>>>> when I only select the top node. What is the benefit of this, and can I
>>>> turn it off?
>>>> I also find that when I select multiple objects in a hierarchy, the
>>>> second last thing I selected goes white, but the thing I select stays
>>>> green. this makes it hard to tell weather I selected the object or not.
>>>> Am I using it wrong?
>>>>
>>>> 2: Is there a way to interactively see my frames rendering? I know I
>>>> can fcheck or load the rendered frames in aftreFX, but this doesn't help if
>>>> my frames takes 20 min a frame.
>>>> 3: I assume the outliner is there to do what the explorer in soft does,
>>>> but half the things in my scene is missing. Is there a comprehensive scene
>>>> navigator where I can see everything, like we can in the explorer?
>>>>
>>>> Thanks, I'm going to stop here before I get on the drama-lama.
>>>> G
>>>>
>>>>
>>>
>>>
>>>  --
>>>
>>>
>>>
>>>
>>>
>>> Perry Harovas
>>> Animation and Visual Effects
>>>
>>> http://www.TheAfterImage.com <http://www.theafterimage.com/>
>>>
>>>  -25 Years Experience
>>>  -Member of the Visual Effects Society (VES)
>>>
>>
>>
>>
>

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