Use edit smooth skin - copy skin weights. Its better if you make a selection of the verts that you want to copy over as selection sets. Not ideal, but it works. (This is scriptable) On 13 Jun 2014 05:11, "Nicolas Esposito" <[email protected]> wrote:
> Sorry if add a question: > > Need to combine two enveloped meshes ( face and body ) and two different > rig ( facial rig and body rig ) into one > > Soft workflow: First simply Parent the facial rig to the body rig on the > neck controller; then select the face first and then the body, merge > > transfer attributes ( tada! ) > > Similar/same workflow inside Maya is possible? reading all the post > related to Maya looks like the mesh combining is a big deal... > > > 2014-06-13 13:37 GMT+02:00 Gerbrand Nel <[email protected]>: > >> Thanks guys! >> Not the answers I was hoping for but at least I now know :) >> Love this list! >> G >> >> On 2014/06/13 12:31 PM, Mirko Jankovic wrote: >> >> for #3 keep in mind that is NOT Scene explorer in Softimage, nor it >> provides same functions so take care there. >> Nodes in Maya were always kind of labyrinth to me and SI scene explorer >> was fresh air giving real overview and control of everything in scene. >> That is not something you have in Maya. >> Not to mention Max's new scene explorer if anyone with right mind would >> even call it like that. >> >> >> On Fri, Jun 13, 2014 at 11:37 AM, Perry Harovas <[email protected]> >> wrote: >> >>> And to show I am not just here to laugh, the answer to #2 and #3 below: >>> >>> #2: No, and whats more, do not fcheck while rendering. That has always >>> been a sure way to kill your render. Seriously, you have to specify the end >>> frame >>> to be at least 2 or 3 frames BEFORE the current frame that is rendering >>> in order to not crash. Been like that ever since the beginning. Last time I >>> checked, it >>> was still a bug. Of course, it depends upon the renderer you are using, >>> so if you are using mental ray or (God help you) the Maya renderer, then >>> you cannot see it while it renders. >>> If you are using some other renderer with its own render viewer, perhaps >>> 3Delight, then you can watch it render with that software's render viewer. >>> >>> #3: You are correct, and to see more stuff, go to the top (happily, I >>> don't have Maya installed at the moment, so I can't check the exact menu >>> wording) of the Outliner and you will see that you can enable the viewing >>> of more >>> "things" in the Outliner. It defaults to simplifying your view (which I >>> always hated) but you can change that to show you every ugly little node it >>> shoves into your scene. >>> >>> >>> >>> >>> On Fri, Jun 13, 2014 at 5:26 AM, Gerbrand Nel <[email protected]> >>> wrote: >>> >>>> Hey Guys >>>> So I'm getting into Maya, and so far it's horrible. >>>> I realize that Maya animators must be more passionate about 3D than me, >>>> because there is no way I would have put up with this shit for the last 10 >>>> years. >>>> Rant aside, I was hoping someone could help me make sense of a few >>>> things. >>>> >>>> 1: selecting hierarchies: >>>> I don’t understand why Maya insists on making the whole hierarchy green >>>> when I only select the top node. What is the benefit of this, and can I >>>> turn it off? >>>> I also find that when I select multiple objects in a hierarchy, the >>>> second last thing I selected goes white, but the thing I select stays >>>> green. this makes it hard to tell weather I selected the object or not. >>>> Am I using it wrong? >>>> >>>> 2: Is there a way to interactively see my frames rendering? I know I >>>> can fcheck or load the rendered frames in aftreFX, but this doesn't help if >>>> my frames takes 20 min a frame. >>>> 3: I assume the outliner is there to do what the explorer in soft does, >>>> but half the things in my scene is missing. Is there a comprehensive scene >>>> navigator where I can see everything, like we can in the explorer? >>>> >>>> Thanks, I'm going to stop here before I get on the drama-lama. >>>> G >>>> >>>> >>> >>> >>> -- >>> >>> >>> >>> >>> >>> Perry Harovas >>> Animation and Visual Effects >>> >>> http://www.TheAfterImage.com <http://www.theafterimage.com/> >>> >>> -25 Years Experience >>> -Member of the Visual Effects Society (VES) >>> >> >> >> >

