I always got the impression it was a support thing. Sort of like Gmail
being in 'beta phase' for a decade.


On Sun, Aug 3, 2014 at 2:47 PM, Ben Beckett <[email protected]> wrote:

> We have to ask why do autodesk feel the need to add bonus tool. They
> should just come with the software.
>
>
>
>
> On 2 August 2014 01:22, Sebastien Sterling <[email protected]>
> wrote:
>
>> Hey Will,
>>
>> Maya bonus tools might be what you are looking for (free addon for maya):
>>
>> https://www.youtube.com/watch?v=F5oPTUHN-5U#t=67
>>
>> Dynamic joints added in bonus tools 2013
>>
>> Hope this helps.
>>
>> Give everyone at PB my best ;P
>>
>>
>> On 1 August 2014 22:52, Jeremie Passerin <[email protected]> wrote:
>>
>>> Hey Will,
>>>
>>> I think they attach rig to a simulated hair strand... I'm not quite sure
>>> but heard something like that.
>>> Also MT_springs = Gear Springs. It's part of the contribution from Helge
>>> to Gear.
>>> The code is open source by the way, so it shouldn't be too difficult to
>>> port it to Maya.
>>>
>>> Good luck in your research.
>>> Jeremie
>>>
>>>
>>> On 1 August 2014 14:12, Will Sharkey <[email protected]> wrote:
>>>
>>>> Hello,
>>>>
>>>> I posted this at maya_he3d google group but there is so little
>>>> traffic, only 2 posts over there today and I think they were all from me!
>>>>
>>>> I wonder if you all could shed some light on spring dynamics in Maya,
>>>> maybe something similar to mt springs or the cool spring solvers in gear.
>>>>
>>>> What are some good solutions or tools to achieve this? I noticed there
>>>> is a Jiggle Deformer but that seems point based as opposed to an offset on
>>>> a controller. Any information would be much appreciated.
>>>>
>>>> Thanks!
>>>>
>>>
>>>
>>
>

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