I always got the impression it was a support thing. Sort of like Gmail being in 'beta phase' for a decade.
On Sun, Aug 3, 2014 at 2:47 PM, Ben Beckett <[email protected]> wrote: > We have to ask why do autodesk feel the need to add bonus tool. They > should just come with the software. > > > > > On 2 August 2014 01:22, Sebastien Sterling <[email protected]> > wrote: > >> Hey Will, >> >> Maya bonus tools might be what you are looking for (free addon for maya): >> >> https://www.youtube.com/watch?v=F5oPTUHN-5U#t=67 >> >> Dynamic joints added in bonus tools 2013 >> >> Hope this helps. >> >> Give everyone at PB my best ;P >> >> >> On 1 August 2014 22:52, Jeremie Passerin <[email protected]> wrote: >> >>> Hey Will, >>> >>> I think they attach rig to a simulated hair strand... I'm not quite sure >>> but heard something like that. >>> Also MT_springs = Gear Springs. It's part of the contribution from Helge >>> to Gear. >>> The code is open source by the way, so it shouldn't be too difficult to >>> port it to Maya. >>> >>> Good luck in your research. >>> Jeremie >>> >>> >>> On 1 August 2014 14:12, Will Sharkey <[email protected]> wrote: >>> >>>> Hello, >>>> >>>> I posted this at maya_he3d google group but there is so little >>>> traffic, only 2 posts over there today and I think they were all from me! >>>> >>>> I wonder if you all could shed some light on spring dynamics in Maya, >>>> maybe something similar to mt springs or the cool spring solvers in gear. >>>> >>>> What are some good solutions or tools to achieve this? I noticed there >>>> is a Jiggle Deformer but that seems point based as opposed to an offset on >>>> a controller. Any information would be much appreciated. >>>> >>>> Thanks! >>>> >>> >>> >> >

