oh cool, thanks Ben.
I just figured out another way.
I used a texture deformer, with no texture, just a white color and set
my strength to -1.
Seems to work pretty well too.
G
On 2014-08-13 11:07 AM, Ben Beckett wrote:
it's in Edit Mesh "Transform component"
select your mesh and pull the z translate in or out
Ben
On 13 August 2014 09:33, Gerbrand Nel <[email protected]
<mailto:[email protected]>> wrote:
Hey guys
Doing a bifrost job at the moment, and I would like to flatten my
liguid mesh a bit.
I'm thinking something like the softimage push deformer would work.
Is there something like this in Maya, and would it work on a
bifrost mesh?
Thanks guys
G