oh cool, thanks Ben.
I just figured out another way.
I used a texture deformer, with no texture, just a white color and set my strength to -1.
Seems to work pretty well too.
G

On 2014-08-13 11:07 AM, Ben Beckett wrote:
it's in Edit Mesh  "Transform component"
select your mesh and pull the z translate in or out

Ben


On 13 August 2014 09:33, Gerbrand Nel <[email protected] <mailto:[email protected]>> wrote:

    Hey guys
    Doing a bifrost job at the moment, and I would like to flatten my
    liguid mesh a bit.
    I'm thinking something like the softimage push deformer would work.
    Is there something like this in Maya, and would it work on a
    bifrost mesh?
    Thanks guys
    G



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