And no shader tree, how can one live with out that!
On 5 August 2014 13:53, Rob Wuijster <[email protected]> wrote: > Some nice things, but the one more..... wasn't Render Passes ;-P > > How do people cope with Modo, Cinema 4D not having Passes like in > Softimage? > With Modo I'm still not sure it's worth all the shuffling of item and > polygon groups, shaders, pass groups and passes..... > > > Rob > > \/-------------\/----------------\/ > > On 5-8-2014 14:31, Cristobal Infante wrote: > > Cinema 16 announced! > > https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87 > > > On 1 August 2014 02:45, Athanasios Pozantzis <[email protected]> wrote: > >> more C4D character related links: >> >> http://www.the-ottoman.com/blog/ >> >> >> a game level designer made with the Character Builder :-) >> https://vimeo.com/79626573 >> >> >> particle creation using the Character Builder >> https://vimeo.com/79628599 >> >> >> Train tracks using the Character builder >> https://vimeo.com/79637056 >> >> >> https://vimeo.com/46989130 >> >> >> character stuff using C4D: >> http://capacity.tv/upgrade-and-moblize/ >> http://capacity.tv/cartoon-network/ >> >> so, I guess the answer to "Cinema 4D an option?" is DEFINITELY Yes, C4D >> has an amazing character animation toolset, for TD's, riggers, animators >> e.t.c. equivalent to the industry standard. >> Having said that, this doesn't mean that they can't get better :-) >> >> Cheers >> Thanassis >> >> [image: me] *Athanasios Pozantzis* >> 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1 <http://noseman.org> >> +1 (647) 294-7707 <%2B1%20%28647%29%20294-7707> >> >> > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2014.0.4716 / Virus Database: 3986/7983 - Release Date: 08/05/14 > > >

