And no shader tree, how can one live with out that!

On 5 August 2014 13:53, Rob Wuijster <[email protected]> wrote:

>  Some nice things, but the one more..... wasn't Render Passes ;-P
>
> How do people cope with Modo, Cinema 4D not having Passes like in
> Softimage?
> With Modo I'm still not sure it's worth all the shuffling of item and
> polygon groups, shaders, pass groups and passes.....
>
>
> Rob
>
> \/-------------\/----------------\/
>
> On 5-8-2014 14:31, Cristobal Infante wrote:
>
> Cinema 16 announced!
>
>  https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87
>
>
>  On 1 August 2014 02:45, Athanasios Pozantzis <[email protected]> wrote:
>
>> more C4D character related links:
>>
>>  http://www.the-ottoman.com/blog/
>>
>>
>>  a game level designer made with the Character Builder :-)
>> https://vimeo.com/79626573
>>
>>
>>  particle creation using the Character Builder
>> https://vimeo.com/79628599
>>
>>
>>  Train tracks using the Character builder
>> https://vimeo.com/79637056
>>
>>
>>  https://vimeo.com/46989130
>>
>>
>>  character stuff using C4D:
>> http://capacity.tv/upgrade-and-moblize/
>> http://capacity.tv/cartoon-network/
>>
>>  so, I guess the answer to "Cinema 4D an option?" is DEFINITELY Yes, C4D
>> has an amazing character animation toolset, for TD's, riggers, animators
>> e.t.c. equivalent to the industry standard.
>> Having said that, this doesn't mean that they can't get better :-)
>>
>>  Cheers
>> Thanassis
>>
>>   [image: me] *Athanasios Pozantzis*
>> 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1 <http://noseman.org>
>> +1 (647) 294-7707 <%2B1%20%28647%29%20294-7707>
>>
>>
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>
>
>

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