Altogether seems nice. Lots of preset and premade assets. Not sure of the 
rigging side, although they do show a few animated characters.

Sent from my iPhone

> On 05-Aug-2014, at 6:26 pm, Cristobal Infante <[email protected]> wrote:
> 
> And no shader tree, how can one live with out that!
> 
> 
>> On 5 August 2014 13:53, Rob Wuijster <[email protected]> wrote:
>> Some nice things, but the one more..... wasn't Render Passes ;-P
>> 
>> How do people cope with Modo, Cinema 4D not having Passes like in Softimage?
>> With Modo I'm still not sure it's worth all the shuffling of item and 
>> polygon groups, shaders, pass groups and passes.....
>>  Rob
>> 
>> \/-------------\/----------------\/
>>> On 5-8-2014 14:31, Cristobal Infante wrote:
>>> Cinema 16 announced!
>>> 
>>> https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87
>>> 
>>> 
>>>> On 1 August 2014 02:45, Athanasios Pozantzis <[email protected]> wrote:
>>>> more C4D character related links:
>>>> 
>>>> http://www.the-ottoman.com/blog/
>>>> 
>>>> 
>>>> a game level designer made with the Character Builder :-)
>>>> https://vimeo.com/79626573
>>>> 
>>>> 
>>>> particle creation using the Character Builder
>>>> https://vimeo.com/79628599
>>>> 
>>>> 
>>>> Train tracks using the Character builder
>>>> https://vimeo.com/79637056
>>>> 
>>>> 
>>>> https://vimeo.com/46989130
>>>> 
>>>> 
>>>> character stuff using C4D:
>>>> http://capacity.tv/upgrade-and-moblize/
>>>> http://capacity.tv/cartoon-network/
>>>> 
>>>> so, I guess the answer to "Cinema 4D an option?" is DEFINITELY Yes, C4D 
>>>> has an amazing character animation toolset, for TD's, riggers, animators 
>>>> e.t.c. equivalent to the industry standard.
>>>> Having said that, this doesn't mean that they can't get better :-)
>>>> 
>>>> Cheers
>>>> Thanassis
>>>> 
>>>> Athanasios Pozantzis
>>>> 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1 
>>>> +1 (647) 294-7707
>>> 
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> 

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