The thing that I miss from Softimage in Modo, where passes are concerned, is the ability to create pass-specific partitions and overrides that don't exist anywhere else. Other than that, I have to say that I think Modo's pass system is possibly more powerful, simply because its passes are /containers for unique parameter values on anything in the scene./ Granted, the workflow is different, and not as refined as XSI's (and if you keep 'Auto-Add' on you're begging for trouble), but I do think there's more power there than what XSI offers. Or at least a different sort of power. But yes, the workflow needs some love, and it really could use a dedicated pass manager UI of some sort.

I'm kinda psyched that Modo now offers nodal shading though. It's a bit more low-level than what you get in XSI. But the ability to use the same node graph to drive rigging /and /shading is pretty neat.

While we're on a topic that's off-topic.... I'm currently providing some basic QA for the update to Rich Hurrey's Rigging Master Course <http://community.thefoundry.co.uk/store/riggingmastercourse/>, in which he covers deformers (among other things) left, right, up, down and sideways. It's crazy in-depth. Very thorough, and demystifies how Modo approaches rigging and deformation. It's also very lengthy (nearly as long as the original RMC). I don't know when it will be released, but it should be in the next few months.


-Tim


On 8/5/2014 7:56 AM, Cristobal Infante wrote:
And no shader tree, how can one live with out that!


On 5 August 2014 13:53, Rob Wuijster <[email protected] <mailto:[email protected]>> wrote:

    Some nice things, but the one more..... wasn't Render Passes ;-P

    How do people cope with Modo, Cinema 4D not having Passes like in
    Softimage?
    With Modo I'm still not sure it's worth all the shuffling of item
    and polygon groups, shaders, pass groups and passes.....

    Rob

    \/-------------\/----------------\/

    On 5-8-2014 14:31, Cristobal Infante wrote:
    Cinema 16 announced!

    https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87


    On 1 August 2014 02:45, Athanasios Pozantzis <[email protected]
    <mailto:[email protected]>> wrote:

        more C4D character related links:

        http://www.the-ottoman.com/blog/


        a game level designer made with the Character Builder :-)
        https://vimeo.com/79626573


        particle creation using the Character Builder
        https://vimeo.com/79628599


        Train tracks using the Character builder
        https://vimeo.com/79637056


        https://vimeo.com/46989130


        character stuff using C4D:
        http://capacity.tv/upgrade-and-moblize/
        http://capacity.tv/cartoon-network/

        so, I guess the answer to "Cinema 4D an option?" is
        DEFINITELY Yes, C4D has an amazing character animation
        toolset, for TD's, riggers, animators e.t.c. equivalent to
        the industry standard.
        Having said that, this doesn't mean that they can't get
        better :-)

        Cheers
        Thanassis

        me *Athanasios Pozantzis*
        103b-245 Carlaw Avenue, Toronto, ON M4M 2S1 <http://noseman.org>
        +1 (647) 294-7707 <tel:%2B1%20%28647%29%20294-7707>


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