Yes, was watching a blender demo today regarding its hair workflow ,and it is really good, but the interface ow the interface.... ow god the interface.
On 5 August 2014 16:45, Jason S <[email protected]> wrote: > Maybe it wasn't a good idea to install various trials at the same time, > but I wanted to stress test Modo, C4d, (& Blender) at side by side. > > and I personally found c4d to be the most straight-forward/versatile (like > freedom in an open field) while remaining easily managable ("asset > management"?) and non finnicky. Quite a bit more than Modo actually, though > it was easier to find help in Modo furums, (whilst I didn't as often need > to in c4d) giving like a feeling that C4d is to Modo what SI is to Maya in > terms of 'workflow', and I personally found Modo's 'user friendlyness' to > be mostly (or only) in proportion to Maya (while at least not having Maya's > price tag) > > But C4d (or modo) is still very much like a little brother, not just in > regards to Espresso, > but it (like Modo) always seem to add (some really very cool/useful) > things without ever addressing some core performance/stability "issues" - > (only being 'issues' relative to SI/Maya), while being -very hard- to see > any light at the end of each tunnels in those respects. > > Blender was actually one who was 'able to take-it', but dealing with the > outliner.. OMG.. reparentling things (alone) is excruciating(even after > knowing how to do it), > and there is to this day, no way to change the same properties of multiple > objects (no spreadsheet or multi edit of any form) > > I think that if Blender addressed not that many things (which don't seem > to involve too deep things compared to others) it could really be far more > seriously be considered having it's own share of incredible things. > > > But While SI can definately also bog down, and some operations can take a > long time ... > (in c4d for instance, reparenting 1 or 1000 objects takes the same amount > of time, > and that to my surprise, *technically* each app actually yeilded very > similar raw FPS **when simply navigating** with the same amount of > objects/polys) , > > .. In SI, everything remains very workable > (interactivity/managability/stability, or not feeling like you have a > heavy MR render region running all the time) > with heavy loads or when pushing-it (especially so when minding a mere > handful of things) > > But even without considering playback performance with lots of things > happenning, this is all notwithstanding SI's ability to turn on dimes, or > as mentionned; passes, gator, changing things at any level with it's > procedural nature, it's seemless/modeless interaction model, need I go on.. > making it (by heads & shoulders) faster than anything out there. > > Also in respects to many if not most new cool features, (both c4d & modo > had lots of great new things in their last releases) > already even without ICE, SI sort of had **TONS** of 'features' that were > merely a combination of a few things, > (shrinkwrap retopology for instance) > > But you know.. -WITH- ICE, it can easily be said that SI somehow has like > an easy access to any feature you could ever think of, or need in a > particular situation, which can be seen as nothing less than like an > all-encompassing abstract feature. > > Which is similarly one of the things that make it (or have made it) so > 'timeless' (indeed) :] > > > > > On 08/05/14 9:06, olivier jeannel wrote: > > Yeah, well it doesn't have a modeling stack either. > > Looks more like a compilation of presets and "auto-tools" to me. > > No improvement of Mograph since ages, and the TP are an horror compared to > ice. > > > Le 05/08/2014 14:53, Rob Wuijster a écrit : > > Some nice things, but the one more..... wasn't Render Passes ;-P > > How do people cope with Modo, Cinema 4D not having Passes like in > Softimage? > With Modo I'm still not sure it's worth all the shuffling of item and > polygon groups, shaders, pass groups and passes..... > > Rob > > \/-------------\/----------------\/ > > On 5-8-2014 14:31, Cristobal Infante wrote: > > Cinema 16 announced! > > https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87 > > > On 1 August 2014 02:45, Athanasios Pozantzis <[email protected]> wrote: > >> more C4D character related links: >> >> http://www.the-ottoman.com/blog/ >> >> >> a game level designer made with the Character Builder :-) >> https://vimeo.com/79626573 >> >> >> particle creation using the Character Builder >> https://vimeo.com/79628599 >> >> >> Train tracks using the Character builder >> https://vimeo.com/79637056 >> >> >> https://vimeo.com/46989130 >> >> >> character stuff using C4D: >> http://capacity.tv/upgrade-and-moblize/ >> http://capacity.tv/cartoon-network/ >> >> so, I guess the answer to "Cinema 4D an option?" is DEFINITELY Yes, C4D >> has an amazing character animation toolset, for TD's, riggers, animators >> e.t.c. equivalent to the industry standard. >> Having said that, this doesn't mean that they can't get better :-) >> >> Cheers >> Thanassis >> >> [image: me] *Athanasios Pozantzis* >> 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1 <http://noseman.org> >> +1 (647) 294-7707 <%2B1%20%28647%29%20294-7707> >> >> > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2014.0.4716 / Virus Database: 3986/7983 - Release Date: 08/05/14 > > > > >

