It's all about being open to new workflows.

Even though the render passes in xsi are pretty awesome, you will find nice
bits on the other apps.
The only thing that houdini lacks atm in that department is the idea of
"partitions" or groups of objects that
can be overriden in a effective way.

Now the buffer setups in Houdini are trully amazing, you can pump any data
as a buffer any time you want.
It also comes with some very neat pre-built ones:

https://vimeo.com/98484834

Also this idea of "changing passes" is not needed anymore, all passes are
available for you at all time ;)

Finally, I have not experienced one single a crash when rendering with
mantra, that in itself is worth a lot.





On 6 August 2014 04:55, Angus Davidson <[email protected]> wrote:

>  Each to their own I suppose. I really enjoy having everything I need
> available to me. Took a week or so to set up my layouts to match my
> workflow and its all good. I can see how it can be daunting for those just
> starting though.
>
>  Have you tried the new nodal shading in 801 ?
>
>
>
>   From: Sam Bowling <[email protected]>
> Reply-To: "[email protected]" <
> [email protected]>
> Date: Wednesday 06 August 2014 at 4:24 AM
> To: "[email protected]" <[email protected]>
>
> Subject: RE: Cinema 4D an option?
>
>   Unfortunately all that power is wasted behind one of the most terrible
> user interfaces since …. Lightwave. Cinema 4D seems to make much more sense
> to me. It is sooo much less cluttered and is not full of garbage that I
> shouldn’t have to deal with in the first place for doing simple things. The
> whole texture system is just a mess. I would use Maya before I ever even
> considered using Modo.
>
>
>
> *From:* [email protected] [
> mailto:[email protected]
> <[email protected]>] *On Behalf Of *Angus Davidson
> *Sent:* Tuesday, August 05, 2014 5:53 AM
> *To:* [email protected]
> *Subject:* Re: Cinema 4D an option?
>
>
>
> Would have to disagree on the Modo front. Its animation tools and rigging
> are first class.
>
>
>
> The things you can do with weight maps and containers alone is amazing.
>
>
>
> Although you do need to understand the whole order of operations thing.
>
>
>
>
>
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