I don't even understand how someone could imagine one day that it would be
a good idea to export weights as map...
I think I'm going to write a fcurve exporter as animated gif.


On 6 August 2014 08:49, Martin Yara <[email protected]> wrote:

> I'm not using Maya for quite a while, but I used to use Dora SkinWeight
> for those tasks a few years ago, I don't know if it is compatible with
> recent Maya's versions though. I also used  aeSkinWeights but stuck with
> Dora Skin which was pretty much the standard between my japanese Maya
> fellows.
>
> Martin
>
>
> On Wed, Aug 6, 2014 at 10:44 PM, Eric Thivierge <[email protected]>
> wrote:
>
>> I'll let you know. I much prefer the xml format than an image format
>> where you're going to lose quality with 100% certainty.
>>
>>
>> On Wednesday, August 06, 2014 9:42:27 AM, Eric Turman wrote:
>>
>>> I have not had consistent results with this new tool and have given up
>>> on it. I would be interested to hear if this is working for you at all.
>>>
>>>
>>> On Wed, Aug 6, 2014 at 8:24 AM, Eric Thivierge <[email protected]
>>> <mailto:[email protected]>> wrote:
>>>
>>>     Of course, I pull a Brad....
>>>
>>>     Edit Deformers > Export Deformer Weights
>>>
>>>
>>>
>>>
>>>     On Wednesday, August 06, 2014 9:23:02 AM, Eric Thivierge wrote:
>>>
>>>         Many have mentioned on the various forums that there is a new
>>>         way to
>>>         export weights without using texture files. Anyone know where
>>>         that is?
>>>         All googling and doc searching is returning me nothing.
>>>
>>>         Thanks,
>>>         Eric T.
>>>
>>>
>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>>
>>> -=T=-
>>>
>>
>>
>

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