I don't even understand how someone could imagine one day that it would be a good idea to export weights as map... I think I'm going to write a fcurve exporter as animated gif.
On 6 August 2014 08:49, Martin Yara <[email protected]> wrote: > I'm not using Maya for quite a while, but I used to use Dora SkinWeight > for those tasks a few years ago, I don't know if it is compatible with > recent Maya's versions though. I also used aeSkinWeights but stuck with > Dora Skin which was pretty much the standard between my japanese Maya > fellows. > > Martin > > > On Wed, Aug 6, 2014 at 10:44 PM, Eric Thivierge <[email protected]> > wrote: > >> I'll let you know. I much prefer the xml format than an image format >> where you're going to lose quality with 100% certainty. >> >> >> On Wednesday, August 06, 2014 9:42:27 AM, Eric Turman wrote: >> >>> I have not had consistent results with this new tool and have given up >>> on it. I would be interested to hear if this is working for you at all. >>> >>> >>> On Wed, Aug 6, 2014 at 8:24 AM, Eric Thivierge <[email protected] >>> <mailto:[email protected]>> wrote: >>> >>> Of course, I pull a Brad.... >>> >>> Edit Deformers > Export Deformer Weights >>> >>> >>> >>> >>> On Wednesday, August 06, 2014 9:23:02 AM, Eric Thivierge wrote: >>> >>> Many have mentioned on the various forums that there is a new >>> way to >>> export weights without using texture files. Anyone know where >>> that is? >>> All googling and doc searching is returning me nothing. >>> >>> Thanks, >>> Eric T. >>> >>> >>> >>> >>> >>> -- >>> >>> >>> >>> >>> -=T=- >>> >> >> >

