I'm finding the deformer weights export super finicking and just mind
boggling. You export to a file. That file is xml. It also contains the
full path to the file itself and uses it somehow when importing. If you
rename / move the file you're pretty screwed unless you manage to fix
the internals of the file. Ugh... fail, but usable I guess?
On Wednesday, August 06, 2014 12:35:40 PM, Jeremie Passerin wrote:
I don't even understand how someone could imagine one day that it
would be a good idea to export weights as map...
I think I'm going to write a fcurve exporter as animated gif.
On 6 August 2014 08:49, Martin Yara <[email protected]
<mailto:[email protected]>> wrote:
I'm not using Maya for quite a while, but I used to use Dora
SkinWeight for those tasks a few years ago, I don't know if it is
compatible with recent Maya's versions though. I also used
aeSkinWeights but stuck with Dora Skin which was pretty much the
standard between my japanese Maya fellows.
Martin
On Wed, Aug 6, 2014 at 10:44 PM, Eric Thivierge
<[email protected] <mailto:[email protected]>> wrote:
I'll let you know. I much prefer the xml format than an image
format where you're going to lose quality with 100% certainty.
On Wednesday, August 06, 2014 9:42:27 AM, Eric Turman wrote:
I have not had consistent results with this new tool and
have given up
on it. I would be interested to hear if this is working
for you at all.
On Wed, Aug 6, 2014 at 8:24 AM, Eric Thivierge
<[email protected] <mailto:[email protected]>
<mailto:[email protected]
<mailto:[email protected]>__>> wrote:
Of course, I pull a Brad....
Edit Deformers > Export Deformer Weights
On Wednesday, August 06, 2014 9:23:02 AM, Eric
Thivierge wrote:
Many have mentioned on the various forums that
there is a new
way to
export weights without using texture files. Anyone
know where
that is?
All googling and doc searching is returning me
nothing.
Thanks,
Eric T.
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-=T=-