King of NURBS? I started in the industry during an era where NURBS were the norm and polygons feigned because, to answer a question from another thread, if you need interactive performance on high resolution rigs, NURBS will update significantly faster than polygons (assuming no trims/blends/filets/etc...). That's largely why they were used back in the day. With the introduction of subdivision surfaces in the late 1990's (or subdivision smoothing), artists started shifting away from NURBS to polygons. But I digress.
I do have many self-written tools for NURBS going to/from polygon mesh, lofting based on knot positions instead of control point positions, and so on, but I am not sure if I can share them as they may be considered my employer's property. There is a little known tool in the SDK which will convert polygons to a NURBS Net. Matt -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Eric Thivierge Sent: Friday, August 22, 2014 9:59 AM To: [email protected] Subject: Re: Polys to Nurbes Surely Matt Lind (King of Nurbs) has to have something... :) Eric T. On Friday, August 22, 2014 12:31:11 PM, Sebastien Sterling wrote: > > > Hello everyone, i was wondering if there is a method or more likely a > tool out there that could convert polygon strips into nurb /surface > strips. surely something like this exists. > > All the best > > - Seb

