Actually that wasn’t the tone (or the point) of the training at all, quote the 
opposite in fact.


G

From: [email protected] 
[mailto:[email protected]] On Behalf Of Sebastien Sterling
Sent: 09 September 2014 17:44
To: [email protected]
Subject: Re: SoftImage Artists take on Maya @ Escape Studios

lol +1 Mirko
The problem is still the same Maya demands heavy customization and maintenance 
to be serviceable
you can't compare them out of the box or per maintenance cost.
and it will still be a problem for small studios, all of a sudden having to 
hire an extra employee, who's only there so there regular team can function.

You could argue this creates jobs, but what it really does is take two wheels 
of your car and replace them with wheels of cheese and have a cheese maker on 
standby to replace the cheese wheels every time they break down.
Tortured analogy check!
Sorry to TD's, i do not equate you all to cheese makers :P

On 9 September 2014 17:30, Mirko Jankovic 
<[email protected]<mailto:[email protected]>> wrote:
In short,

With Maya you workaround, with Softimage you work

On Tue, Sep 9, 2014 at 6:18 PM, Paulo Cesar Duarte 
<[email protected]<mailto:[email protected]>> wrote:
Softimage users having a first experience with Maya:

http://www.escapestudios.com/softimage-artists-take-on-maya-escape-studios/

"To summarise, Maya is extremely powerful, as is Softimage. Maya does not have 
the eloquence or the innovative interface and is overly complex but it has been 
designed to be entirely open. Maybe too open for this week’s class. This has 
perplexed a lot of the broadcast/commercials participants this week  who want 
to turn a job round quickly who thrive on the structure and organization of the 
exquisitely designed explorer. Developing their pipeline in Maya for these guys 
will be a tough call but they will have left this course with a good 
understanding of the difference in approach, what Maya is all about and what 
lies ahead of them."


Cheers.
Paulo Duarte


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