Artists should care, but they only deal with what’s in front of them, not 
what’s behind the curtains (buttons/UI).  Therefore to hear ‘its more open’ is 
like hearing a foreign language.  It doesn’t register.

Those proclaiming the openness need to do a better job of illustrating what it 
means and how it’s beneficial – on the artist’s level.  Artists, in turn, need 
to do a better job of learning and understanding the tool they are using to 
create their work – the computer.


Matt




From: [email protected] 
[mailto:[email protected]] On Behalf Of Sebastien Sterling
Sent: Tuesday, September 09, 2014 1:56 PM
To: [email protected]
Subject: Re: SoftImage Artists take on Maya @ Escape Studios

What is the point of proclaiming, "BUT GUYS ! IT'S SO OPEN :)" should artists 
care ?

On 9 September 2014 21:41, Jason S 
<[email protected]<mailto:[email protected]>> wrote:

On 09/09/14 13:11, Graham Bell wrote:


Actually that wasn’t the tone (or the point) of the training at all, quote the 
opposite in fact.

May not have been the point of the training,  (highlighting key differences)
but it seems to put in a nutshell Softimage's basic reason for existing.


Here is an overview some of the highlighted pros/cons
FX  (**)
Motion Builder tools  (*)

Modeling (*=)
Tracks (=)
UV  (~=)
IK  (~)
Hypershade (~)


Rigging and weighting (X)
Interface (XX)
render passes, layers, partitions and overrides (XXX)
'Workflow' (XXXX)
Which of course leaves out many (many!) things ..

like TONS of (mostly interaction model) sublteties that you only know are there 
when experiencing say 'less streamlined' packages.

and some BIGger things such as general non-destuctivity,
or the all encompassing reach and power of ICE,
to which unmatched (and more or less contained) Naiad FX despite being great,
has nothing to do with what ICE can do (anything).

(etc.. ...)

Overall, at the end of the day, things that make your life easier and get 
things *done* very-very fast, with little or no compromize on 'power'.

_____________
There is a method in the madness, [didn't call it 'madness' for nothing] even 
if that method needs some rethinking...  [all over]
it’s all about unlearning then re-learning   [relearning the complicated way to 
do almost anything]
_____________
General consensus about the rendering of layers and passes in Maya was 'what a 
mess!'
Which could very-much describe the large majority of Maya workflows. (coming 
from SI)

_____________


And I think that summary similarly puts into focus why people that know 
Softimage, need Softimage
(or something much (MUCH!) more like it)

To summarise, Maya is extremely powerful, as is Softimage.

Maya does not have the eloquence or the innovative interface [which Softmage 
has]
and is overly complex,  but it has been designed to be entirely open.

Maybe too open [or too overly complex] for this week’s class.

This has perplexed a lot of the broadcast/commercials participants this week  
who want to turn a job round quickly [...]

'Perplexing' indeed...




On 09/09/14 13:11, Graham Bell wrote:

Actually that wasn’t the tone (or the point) of the training at all, quote the 
opposite in fact.





G




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