What is the point of proclaiming, "BUT GUYS ! IT'S SO OPEN :)" should
artists care ?

On 9 September 2014 21:41, Jason S <[email protected]> wrote:

>
> On 09/09/14 13:11, Graham Bell wrote:
>
> Actually that wasn’t the tone (or the point) of the training at all, quote 
> the opposite in fact.
>
>
> May not have been the point of the training,  (highlighting key
> differences)
> but it seems to put in a nutshell Softimage's basic reason for existing.
>
>
> Here is an overview some of the highlighted pros/cons
>
> FX  (**)
> Motion Builder tools  (*)
>
> Modeling (*=)
> Tracks (=)
> UV  (~=)
> IK  (~)
> Hypershade (~)
>
>
> Rigging and weighting (X)
> Interface (XX)
> render passes, layers, partitions and overrides (XXX)
> *'Workflow'* (XXXX)
>
>  Which of course leaves out many (many!) things ..
>
> like TONS of (mostly interaction model) sublteties that you only know are
> there when experiencing say '*less streamlined*' packages.
>
> and some BIGger things such as general non-destuctivity,
> or the all encompassing reach and power of ICE,
> to which unmatched (and more or less contained) Naiad FX despite being
> great,
> has nothing to do with what ICE can do (anything).
>
> (etc.. ...)
>
> Overall, at the end of the day, things that make your life easier and get
> things *done* very-very fast, with little or no compromize on 'power'.
>
> _____________
>
> There is a method in the madness, [didn't call it 'madness' for nothing] even
> if that method needs some rethinking...  [all over]
>  it’s all about unlearning then re-learning   [relearning the complicated
> way to do almost anything]
>
> _____________
>
> General consensus about the rendering of layers and passes in Maya was
> 'what a mess!'
>
> Which could very-much describe the large majority of Maya workflows.
> (coming from SI)
>
> _____________
>
>
> And I think that summary similarly puts into focus why people that know
> Softimage, need Softimage
> (or something much (MUCH!) more like it)
>
> To summarise, Maya is extremely powerful, as is Softimage.
>
> Maya does not have the eloquence or the innovative interface [which
> Softmage has]
> and *is overly complex**,  **but it has been designed to be entirely
> open. *
>
> Maybe too open [or too overly complex] for this week’s class.
>
> This has perplexed a lot of the broadcast/commercials participants this
> week  who want to turn a job round quickly [...]
>
> 'Perplexing' indeed...
>
>
>
>
> On 09/09/14 13:11, Graham Bell wrote:
>
> Actually that wasn’t the tone (or the point) of the training at all, quote 
> the opposite in fact.
>
>
> G
>
>
>
>

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