yes it is frozen, i did not realize that soft keped records of weight
strokes they don't show up in the stack. it's still slow even frozen, so i
deleated all the clusters, vertually anything else in there exept the uv's,
i assume i can use GATOR later down the line to transfer the weights, or
export the weights and regenerate the rig if required.

On 22 September 2014 18:20, Eric Thivierge <[email protected]> wrote:

> When dealing with high poly counts, freeze modeling when painting weights
> often.
>
> On Monday, September 22, 2014 1:10:43 PM, Andres Stephens wrote:
>
>> Is it freezed/frozen?
>>
>> -Draise
>>
>> Ph: +57 313 811 6821
>>
>> *From:* Sebastien Sterling <mailto:[email protected]>
>> *Sent:* ‎Monday‎, ‎September‎ ‎22‎, ‎2014 ‎12‎:‎06‎:‎00‎ ‎
>> *To:* [email protected]
>> <mailto:[email protected]>
>>
>> Hey there Softies
>>
>>
>> Am having quite a bit of pain trying to skin a mesh, biped, in and
>> around 100 000 triangles, using gear
>>
>> extremely slow weight painting. am wondering if Softimage can't hack
>> it, or if it is finally time to change my set up which is admittedly
>> archaic,
>>
>> HP, intel i5 dual core 3.2
>>
>> 16 gig ram
>>
>> is weight painting in soft ? multi-threaded at all ?
>>
>> can't go on like this it's quite unworkable.
>>
>> please let us know, any input welcome.
>>
>>
>>
>

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