Also you save your envelope in Gear very easy.

Cheers!

-------------------------------------------------------
Emilio Hernández   VFX & 3D animation.

2014-09-22 12:31 GMT-05:00 Eric Thivierge <[email protected]>:

> Look on the envelope weights cluster property as you are painting. You
> build up operators that you need to freeze. "Freeze M" button is your
> friend.
>
> On Monday, September 22, 2014 1:26:47 PM, Sebastien Sterling wrote:
>
>> yes it is frozen, i did not realize that soft keped records of weight
>> strokes they don't show up in the stack. it's still slow even frozen,
>> so i deleated all the clusters, vertually anything else in there exept
>> the uv's, i assume i can use GATOR later down the line to transfer the
>> weights, or export the weights and regenerate the rig if required.
>>
>> On 22 September 2014 18:20, Eric Thivierge <[email protected]
>> <mailto:[email protected]>> wrote:
>>
>>     When dealing with high poly counts, freeze modeling when painting
>>     weights often.
>>
>>     On Monday, September 22, 2014 1:10:43 PM, Andres Stephens wrote:
>>
>>         Is it freezed/frozen?
>>
>>         -Draise
>>
>>         Ph: +57 313 811 6821 <tel:%2B57%20313%20811%206821>
>>
>>         *From:* Sebastien Sterling
>>         <mailto:sebastien.sterling@__gmail.com
>>         <mailto:[email protected]>>
>>         *Sent:* ‎Monday‎, ‎September‎ ‎22‎, ‎2014 ‎12‎:‎06‎:‎00‎ ‎
>>         *To:* [email protected].__com
>>         <mailto:[email protected]>
>>         <mailto:softimage@listproc.__autodesk.com
>>         <mailto:[email protected]>>
>>
>>         Hey there Softies
>>
>>
>>         Am having quite a bit of pain trying to skin a mesh, biped, in and
>>         around 100 000 triangles, using gear
>>
>>         extremely slow weight painting. am wondering if Softimage
>>         can't hack
>>         it, or if it is finally time to change my set up which is
>>         admittedly
>>         archaic,
>>
>>         HP, intel i5 dual core 3.2
>>
>>         16 gig ram
>>
>>         is weight painting in soft ? multi-threaded at all ?
>>
>>         can't go on like this it's quite unworkable.
>>
>>         please let us know, any input welcome.
>>
>>
>>
>>
>>
>

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