Also you save your envelope in Gear very easy. Cheers!
------------------------------------------------------- Emilio Hernández VFX & 3D animation. 2014-09-22 12:31 GMT-05:00 Eric Thivierge <[email protected]>: > Look on the envelope weights cluster property as you are painting. You > build up operators that you need to freeze. "Freeze M" button is your > friend. > > On Monday, September 22, 2014 1:26:47 PM, Sebastien Sterling wrote: > >> yes it is frozen, i did not realize that soft keped records of weight >> strokes they don't show up in the stack. it's still slow even frozen, >> so i deleated all the clusters, vertually anything else in there exept >> the uv's, i assume i can use GATOR later down the line to transfer the >> weights, or export the weights and regenerate the rig if required. >> >> On 22 September 2014 18:20, Eric Thivierge <[email protected] >> <mailto:[email protected]>> wrote: >> >> When dealing with high poly counts, freeze modeling when painting >> weights often. >> >> On Monday, September 22, 2014 1:10:43 PM, Andres Stephens wrote: >> >> Is it freezed/frozen? >> >> -Draise >> >> Ph: +57 313 811 6821 <tel:%2B57%20313%20811%206821> >> >> *From:* Sebastien Sterling >> <mailto:sebastien.sterling@__gmail.com >> <mailto:[email protected]>> >> *Sent:* Monday, September 22, 2014 12:06:00 >> *To:* [email protected].__com >> <mailto:[email protected]> >> <mailto:softimage@listproc.__autodesk.com >> <mailto:[email protected]>> >> >> Hey there Softies >> >> >> Am having quite a bit of pain trying to skin a mesh, biped, in and >> around 100 000 triangles, using gear >> >> extremely slow weight painting. am wondering if Softimage >> can't hack >> it, or if it is finally time to change my set up which is >> admittedly >> archaic, >> >> HP, intel i5 dual core 3.2 >> >> 16 gig ram >> >> is weight painting in soft ? multi-threaded at all ? >> >> can't go on like this it's quite unworkable. >> >> please let us know, any input welcome. >> >> >> >> >> >

