Look on the envelope weights cluster property as you are painting. You build up operators that you need to freeze. "Freeze M" button is your friend.

On Monday, September 22, 2014 1:26:47 PM, Sebastien Sterling wrote:
yes it is frozen, i did not realize that soft keped records of weight
strokes they don't show up in the stack. it's still slow even frozen,
so i deleated all the clusters, vertually anything else in there exept
the uv's, i assume i can use GATOR later down the line to transfer the
weights, or export the weights and regenerate the rig if required.

On 22 September 2014 18:20, Eric Thivierge <[email protected]
<mailto:[email protected]>> wrote:

    When dealing with high poly counts, freeze modeling when painting
    weights often.

    On Monday, September 22, 2014 1:10:43 PM, Andres Stephens wrote:

        Is it freezed/frozen?

        -Draise

        Ph: +57 313 811 6821 <tel:%2B57%20313%20811%206821>

        *From:* Sebastien Sterling
        <mailto:sebastien.sterling@__gmail.com
        <mailto:[email protected]>>
        *Sent:* ‎Monday‎, ‎September‎ ‎22‎, ‎2014 ‎12‎:‎06‎:‎00‎ ‎
        *To:* [email protected].__com
        <mailto:[email protected]>
        <mailto:softimage@listproc.__autodesk.com
        <mailto:[email protected]>>

        Hey there Softies


        Am having quite a bit of pain trying to skin a mesh, biped, in and
        around 100 000 triangles, using gear

        extremely slow weight painting. am wondering if Softimage
        can't hack
        it, or if it is finally time to change my set up which is
        admittedly
        archaic,

        HP, intel i5 dual core 3.2

        16 gig ram

        is weight painting in soft ? multi-threaded at all ?

        can't go on like this it's quite unworkable.

        please let us know, any input welcome.





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