Look on the envelope weights cluster property as you are painting. You
build up operators that you need to freeze. "Freeze M" button is your
friend.
On Monday, September 22, 2014 1:26:47 PM, Sebastien Sterling wrote:
yes it is frozen, i did not realize that soft keped records of weight
strokes they don't show up in the stack. it's still slow even frozen,
so i deleated all the clusters, vertually anything else in there exept
the uv's, i assume i can use GATOR later down the line to transfer the
weights, or export the weights and regenerate the rig if required.
On 22 September 2014 18:20, Eric Thivierge <[email protected]
<mailto:[email protected]>> wrote:
When dealing with high poly counts, freeze modeling when painting
weights often.
On Monday, September 22, 2014 1:10:43 PM, Andres Stephens wrote:
Is it freezed/frozen?
-Draise
Ph: +57 313 811 6821 <tel:%2B57%20313%20811%206821>
*From:* Sebastien Sterling
<mailto:sebastien.sterling@__gmail.com
<mailto:[email protected]>>
*Sent:* Monday, September 22, 2014 12:06:00
*To:* [email protected].__com
<mailto:[email protected]>
<mailto:softimage@listproc.__autodesk.com
<mailto:[email protected]>>
Hey there Softies
Am having quite a bit of pain trying to skin a mesh, biped, in and
around 100 000 triangles, using gear
extremely slow weight painting. am wondering if Softimage
can't hack
it, or if it is finally time to change my set up which is
admittedly
archaic,
HP, intel i5 dual core 3.2
16 gig ram
is weight painting in soft ? multi-threaded at all ?
can't go on like this it's quite unworkable.
please let us know, any input welcome.