Probably an issue with a node not getting data for that frame (or divide by 
zero occurs), so math bonks out causing mesh to return to the world origin or 
some other fixed location.

Is there any significant benefit to using the ICE version of Deform by Curve?  
If not, use the original.

Matt




From: [email protected] 
[mailto:[email protected]] On Behalf Of Paul Griswold
Sent: Friday, September 26, 2014 9:52 AM
To: [email protected]
Subject: randomly disappearing objects

I have a series of very simple cylinders that are being deformed by the ICE 
version of Deform by Curve.

The problem I'm experiencing is, the cylinders are randomly disappearing as I 
scrub the timeline.  There's no specific frame where they disappear, it only 
happens when you scrub.  The problem is, this isn't just a viewport error, but 
it happens when the scene is rendered as well.

I've gone through and checked everything I can think of, and can't sort it out.

Has anyone experienced this?

Thanks,

Paul

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