Honestly at the moment I have no idea why I was using the ICE version of
Deform by Curve.  We've got 2 very similar jobs for the same client going
at the same time & they've changed their minds multiple times a day for the
past 3 weeks.  I'm sure I had a reason, but at the moment I'm drawing a
blank.

I'm going to look and see if I can get rid of it in favor of the
traditional one.

On Fri, Sep 26, 2014 at 1:58 PM, Alok Gandhi <[email protected]>
wrote:

> Most of this that I have seen before was attributed to viewport bugs but
> you have already ruled that out.
>
> Next I would populate the ice trees with fresh nodes.
>
> Another thing to check would any malformed geometry. If your meshes
> trigulated then make them quads.
>
> Also check for any corrupt deltas in case of referenced model.
>
> I would load the scene with geo operators disabled and enable them one by
> one.
>
> As a final resort, merge your scene into a new one.
>
> Sent from my iPhone
>
> On 26-Sep-2014, at 10:22 pm, Paul Griswold <
> [email protected]> wrote:
>
> I have a series of very simple cylinders that are being deformed by the
> ICE version of Deform by Curve.
>
> The problem I'm experiencing is, the cylinders are randomly disappearing
> as I scrub the timeline.  There's no specific frame where they disappear,
> it only happens when you scrub.  The problem is, this isn't just a viewport
> error, but it happens when the scene is rendered as well.
>
> I've gone through and checked everything I can think of, and can't sort it
> out.
>
> Has anyone experienced this?
>
> Thanks,
>
> Paul
>
>

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