Honestly at the moment I have no idea why I was using the ICE version of Deform by Curve. We've got 2 very similar jobs for the same client going at the same time & they've changed their minds multiple times a day for the past 3 weeks. I'm sure I had a reason, but at the moment I'm drawing a blank.
I'm going to look and see if I can get rid of it in favor of the traditional one. On Fri, Sep 26, 2014 at 1:58 PM, Alok Gandhi <[email protected]> wrote: > Most of this that I have seen before was attributed to viewport bugs but > you have already ruled that out. > > Next I would populate the ice trees with fresh nodes. > > Another thing to check would any malformed geometry. If your meshes > trigulated then make them quads. > > Also check for any corrupt deltas in case of referenced model. > > I would load the scene with geo operators disabled and enable them one by > one. > > As a final resort, merge your scene into a new one. > > Sent from my iPhone > > On 26-Sep-2014, at 10:22 pm, Paul Griswold < > [email protected]> wrote: > > I have a series of very simple cylinders that are being deformed by the > ICE version of Deform by Curve. > > The problem I'm experiencing is, the cylinders are randomly disappearing > as I scrub the timeline. There's no specific frame where they disappear, > it only happens when you scrub. The problem is, this isn't just a viewport > error, but it happens when the scene is rendered as well. > > I've gone through and checked everything I can think of, and can't sort it > out. > > Has anyone experienced this? > > Thanks, > > Paul > >

