Most of this that I have seen before was attributed to viewport bugs but you 
have already ruled that out.

Next I would populate the ice trees with fresh nodes.

Another thing to check would any malformed geometry. If your meshes trigulated 
then make them quads.

Also check for any corrupt deltas in case of referenced model.

I would load the scene with geo operators disabled and enable them one by one.

As a final resort, merge your scene into a new one.

Sent from my iPhone

> On 26-Sep-2014, at 10:22 pm, Paul Griswold 
> <[email protected]> wrote:
> 
> I have a series of very simple cylinders that are being deformed by the ICE 
> version of Deform by Curve.  
> 
> The problem I'm experiencing is, the cylinders are randomly disappearing as I 
> scrub the timeline.  There's no specific frame where they disappear, it only 
> happens when you scrub.  The problem is, this isn't just a viewport error, 
> but it happens when the scene is rendered as well.
> 
> I've gone through and checked everything I can think of, and can't sort it 
> out. 
> 
> Has anyone experienced this?
> 
> Thanks,
> 
> Paul
> 

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